99 findByXpath,
1010 getDriver,
1111 getLogs,
12+ Key,
1213 loadUri,
1314 rightClickText,
1415 scope
@@ -185,6 +186,10 @@ describe('Working with the blocks', () => {
185186 await clickText ( 'costume2' , scope . costumesTab ) ;
186187 const el = await findByXpath ( "//input[@value='costume2']" ) ;
187188 await el . sendKeys ( 'newname' ) ;
189+ await el . sendKeys ( Key . ENTER ) ;
190+ // wait until the updated costume appears in costume item list panel
191+ await findByXpath ( "//div[contains(@class,'sprite-selector-item_is-selected_')]" +
192+ "//div[contains(text(), 'newname')]" ) ;
188193
189194 // Make sure it is updated in the block menu
190195 await clickText ( 'Code' ) ;
@@ -193,14 +198,18 @@ describe('Working with the blocks', () => {
193198 await clickText ( 'newname' , scope . blocksTab ) ;
194199 } ) ;
195200
196- test . skip ( 'Renaming costume with a special character should not break toolbox' , async ( ) => {
201+ test ( 'Renaming costume with a special character should not break toolbox' , async ( ) => {
197202 await loadUri ( uri ) ;
198203
199204 // Rename the costume
200205 await clickText ( 'Costumes' ) ;
201206 await clickText ( 'costume2' , scope . costumesTab ) ;
202207 const el = await findByXpath ( "//input[@value='costume2']" ) ;
203208 await el . sendKeys ( '<NewCostume>' ) ;
209+ await el . sendKeys ( Key . ENTER ) ;
210+ // wait until the updated costume appears in costume item list panel
211+ await findByXpath ( "//div[contains(@class,'sprite-selector-item_is-selected_')]" +
212+ "//div[contains(text(), '<NewCostume>')]" ) ;
204213
205214 // Make sure it is updated in the block menu
206215 await clickText ( 'Code' ) ;
@@ -226,18 +235,24 @@ describe('Working with the blocks', () => {
226235 . perform ( ) ;
227236 await driver . sleep ( 500 ) ; // Wait for thermometer menu to come up
228237 await clickXpath ( '//button[@aria-label="Paint"]' ) ;
238+ // wait until the new costume appears in costume item list panel
239+ await findByXpath ( "//div[contains(@class,'sprite-selector-item_is-selected_')]" +
240+ "//div[contains(text(), 'costume3')]" ) ;
229241 await clickText ( 'costume3' , scope . costumesTab ) ;
230242 // Check that the menu has been updated
231243 await clickText ( 'Code' ) ;
232244 await clickText ( 'costume3' , scope . blocksTab ) ;
233245 } ) ;
234246
235247 // Skipped because it was flakey on travis, but seems to run locally ok
236- test . skip ( 'Adding a sound DOES update the default sound name in the toolbox' , async ( ) => {
248+ test ( 'Adding a sound DOES update the default sound name in the toolbox' , async ( ) => {
237249 await loadUri ( uri ) ;
238250 await clickText ( 'Sounds' ) ;
239251 await clickXpath ( '//button[@aria-label="Choose a Sound"]' ) ;
240252 await clickText ( 'A Bass' , scope . modal ) ; // Should close the modal
253+ // wait until the selected sound appears in sounds item list panel
254+ await findByXpath ( "//div[contains(@class,'sprite-selector-item_is-selected_')]" +
255+ "//div[contains(text(), 'A Bass')]" ) ;
241256 await clickText ( 'Code' ) ;
242257 await clickText ( 'Sound' , scope . blocksTab ) ;
243258 await driver . sleep ( 500 ) ; // Wait for scroll to finish
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