Goal
Allow Scratch extensions to discover, connect, and manage multiple peripherals simultaneously instead of limiting connections to a single device.
Motivation
I have multiple Lego WeDo 2.0 hubs (each providing 2 sensor/motor ports). While the official LEGO app allows connecting multiple hubs to one project, Scratch currently limits the extension to a single hub.
Proposed GUI changes
- Device Connection Modal:
- While the connection modal is open, Scratch continues discovering devices while displaying currently connected hubs.
- Users can toggle connection states for individual hubs with a single click.
- Dynamic Block Menus:
- Once one or more hubs are connected and the modal is closed, the block dropdown menus dynamically update to display all available motors/sensors across all connected hubs (Plug & Play).
Proof of Concept
I have built a working prototype running on Linux. During development, several architectural questions arose. I would love to get feedback from the Scratch maintainers and community to align my implementation with Scratch's architectural goals for a future Pull Request.
Note on dynamic dropdowns: Scratch already supports dynamic block dropdown menus via callbacks, which works exceptionally well for runtime Plug & Play sensors/motors across hubs.
Technical Bottlenecks & Proposed Solutions
1. Session-Based Communication in ble.js / bt.js & Scratch Link
Currently:
- A single BLE/BT JSON-RPC session handles both discovery and connection for a single peripheral.
- Scratch Link constraint: WebSocket sessions handling discovery only allow connecting to devices discovered within that same session.
Proposed Solution:
Allow Scratch Link to connect to devices without requiring prior discovery in the exact same WebSocket session (connecting can fail gracefully regardless of this change).
- Workflow: The client handles discovery in one WebSocket session, then opens separate sessions to manage connections to individual devices.
- I verified this approach using an open-source Linux implementation of Scratch Link. Adapting Windows/macOS implementations should be doable.
bt.js / ble.js clients in scratch-vm would be updated to decouple discovery from connection management and handle multi-device sessions.
2. Extension Definition Flags
Extensions should be able to declare support for multiple devices:
- Introduce an optional flag (e.g.,
allowMultiplePeripherals: true) in the peripheral extension configuration.
3. State Tracking in VM / Runtime
The runtime and peripheral management layer need a gateway to track active connections:
- Proposed API methods:
getConnectedPeripherals(extensionId) and setConnectedPeripherals(extensionId, deviceIds).
4. Device Connection Modal Updates
Because auto-connect (existing extension flag) is not suitable for multi-device workflows, we should build on top of the standard connection chooser dialog:
- Option A: Extend the standard "scanning-step" view to support multi-selection and active connection toggling.
- Option B: Introduce a dedicated scanning step component (e.g.,
scanning-step-multi).
What do you think of this?
Note: The initial prototype was developed with the assistance of an AI agent, and I have acquired a solid understanding of the relevant parts of scratch-vm, scratch-gui, and Scratch Link. Also this text was marked-up with help of AI :-) *
Goal
Allow Scratch extensions to discover, connect, and manage multiple peripherals simultaneously instead of limiting connections to a single device.
Motivation
I have multiple Lego WeDo 2.0 hubs (each providing 2 sensor/motor ports). While the official LEGO app allows connecting multiple hubs to one project, Scratch currently limits the extension to a single hub.
Proposed GUI changes
Proof of Concept
I have built a working prototype running on Linux. During development, several architectural questions arose. I would love to get feedback from the Scratch maintainers and community to align my implementation with Scratch's architectural goals for a future Pull Request.
Technical Bottlenecks & Proposed Solutions
1. Session-Based Communication in
ble.js/bt.js& Scratch LinkCurrently:
Proposed Solution:
Allow Scratch Link to connect to devices without requiring prior discovery in the exact same WebSocket session (connecting can fail gracefully regardless of this change).
bt.js/ble.jsclients inscratch-vmwould be updated to decouple discovery from connection management and handle multi-device sessions.2. Extension Definition Flags
Extensions should be able to declare support for multiple devices:
allowMultiplePeripherals: true) in the peripheral extension configuration.3. State Tracking in VM / Runtime
The runtime and peripheral management layer need a gateway to track active connections:
getConnectedPeripherals(extensionId)andsetConnectedPeripherals(extensionId, deviceIds).4. Device Connection Modal Updates
Because
auto-connect(existing extension flag) is not suitable for multi-device workflows, we should build on top of the standard connection chooser dialog:scanning-step-multi).What do you think of this?
Note: The initial prototype was developed with the assistance of an AI agent, and I have acquired a solid understanding of the relevant parts of
scratch-vm,scratch-gui, and Scratch Link. Also this text was marked-up with help of AI :-) *