Create collision boundaries by clicking points in Godot's 3D viewport.
demo.mp4
- Copy
boundary_3daddon toaddons/ - Enable in Project Settings > Plugins
Boundary3Dnode available in scene dock
- Add
Boundary3Dnode to scene - Enable
Tool Activein inspector - Click collision shapes to place points
- Press Enter or disable
Tool Activeto create boundaries - Click
Cleanupwhen done to remove the unnecessary script
- Left Click: Place point (on collision shapes)
- Escape: Remove last point
- Enter: Generate boundaries
- Ctrl+C: Clear all points
Boundary Settings
- Height/Width: Dimensions of generated walls
- Collision Layer/Mask: Physics settings
Tool Control
- Tool Active: Enable/disable tool
- Cleanup: Remove script when finished
Creates StaticBody3D nodes with BoxShape3D collision between each pair of points.
Requirements: Godot 4.x, collision shapes in scene for point placement.
License: MIT