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From @neurolabusc via private mail:
Are there any instructions or YouTube videos on using SciView? I entered the SciView address to the Fiji Help->Update and it seemed to download a lot of files, but when I restarted I do not see SciView in the Plugins menu nor anywhere else. The web page suggests there should be a Demo->GameOfLife option, but I do not see any demo menu, and my ImageJ/Fiji menu has a lot more menus than shown on the Github web page.
Followed by:
I did get SciView running. Not sure if there were dialogs that were off screen (I think in low DPI mode, some of the dialogs are off the screen, and this makes it seem like the interface is not responsive), or if I have to run Help->Refresh menus even after restarting.
- I do get errors that some JARS are not native, but frustratingly it does not tell me which jar. A web search suggests sometimes a MacOS specific version of input is installed, but mine looks OK (input-2.0.9.jar).
- Closing the SciView window appears to lock up ImageJ a lot of errors appear and then ImageJ crashes
- Some interactions with SciView seems to change the background for the ImageJ and SciView dialogs to black, which makes it impossible to read text or widgets.
- The volume rendering does work. Neither setting the transfer function nor the color influences the volume being rendered.
[INFO] Reading available sites from https://imagej.net/ Started application as PID 26494 imagej-launcher version smaller or equal to non-working version (4.0.5 vs. 4.0.5), disabling Vulkan as rendering backend. Disable check by setting 'scenery.DisableLauncherVersionCheck' system property to 'true'. NodePublisher listening on tcp://127.0.0.1:6666 Initializing OpenGL Renderer... Loaded Deferred Shading (Deferred Shading, with HDR postprocessing and FXAA ClearGLWindow: GLProfile[GL4/GL4.hw] OpenGLRenderer: 852 x 662 on GeForce GTX 1070 with Max-Q Design/PCIe/SSE2, 4.5.0 NVIDIA 396.24 Creating render framebuffer GeometryBuffer for pass Scene (852x662) + attachment NormalsMaterial, RGBA_Float16 + attachment DiffuseAlbedo, RGBA_UInt8 + attachment ZBuffer, Depth32 Creating render framebuffer AOTemp1 for pass AO (852x662) + attachment Occlusion, R_UInt8 Creating render framebuffer AOTemp2 for pass AOBlurV (852x662) + attachment Occlusion, R_UInt8 Creating render framebuffer AOBuffer for pass AOBlurH (426x331) + attachment Occlusion, R_UInt8 Creating render framebuffer ForwardBuffer for pass DeferredLighting (852x662) + attachment Color, RGBA_Float16 Creating render framebuffer HDRBuffer for pass ForwardShading (852x662) + attachment Color, RGBA_Float16 + attachment Depth, Depth32 Creating render framebuffer FXAABuffer for pass HDR (852x662) + attachment Color, RGBA_UInt8 Creating render framebuffer Viewport for pass FXAA (852x662) Recreating framebuffers (852x662 Creating render framebuffer GeometryBuffer for pass Scene (852x662) + attachment NormalsMaterial, RGBA_Float16 + attachment DiffuseAlbedo, RGBA_UInt8 + attachment ZBuffer, Depth32 Creating render framebuffer AOTemp1 for pass AO (852x662) + attachment Occlusion, R_UInt8 Creating render framebuffer AOTemp2 for pass AOBlurV (852x662) + attachment Occlusion, R_UInt8 Creating render framebuffer AOBuffer for pass AOBlurH (426x331) + attachment Occlusion, R_UInt8 Creating render framebuffer ForwardBuffer for pass DeferredLighting (852x662) + attachment Color, RGBA_Float16 Creating render framebuffer HDRBuffer for pass ForwardShading (852x662) + attachment Color, RGBA_Float16 + attachment Depth, Depth32 Creating render framebuffer FXAABuffer for pass HDR (852x662) + attachment Color, RGBA_UInt8 Creating render framebuffer Viewport for pass FXAA (852x662) Reflections took 35 ms to scan 1 urls, producing 49 keys and 241 values Initialized 1 textures [ERROR] Could not find JAR with native libraries. [ERROR] Could not find JAR with native libraries. No custom key configuration found, using default keybindings. No custom key configuration found, using default keybindings. Recreating framebuffers (852x662 Creating render framebuffer GeometryBuffer for pass Scene (852x662) + attachment NormalsMaterial, RGBA_Float16 + attachment DiffuseAlbedo, RGBA_UInt8 + attachment ZBuffer, Depth32 Creating render framebuffer AOTemp1 for pass AO (852x662) + attachment Occlusion, R_UInt8 Creating render framebuffer AOTemp2 for pass AOBlurV (852x662) + attachment Occlusion, R_UInt8 Creating render framebuffer AOBuffer for pass AOBlurH (426x331) + attachment Occlusion, R_UInt8 Creating render framebuffer ForwardBuffer for pass DeferredLighting (852x662) + attachment Color, RGBA_Float16 Creating render framebuffer HDRBuffer for pass ForwardShading (852x662) + attachment Color, RGBA_Float16 + attachment Depth, Depth32 Creating render framebuffer FXAABuffer for pass HDR (852x662) + attachment Color, RGBA_UInt8 Creating render framebuffer Viewport for pass FXAA (852x662) Done initializing SciView
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