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building for android fails #104

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@devriesewouter89

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@devriesewouter89

Hi All
I'm trying to build LSL for android to be able to use it in a Unity VR app (android device).
I'm assuming I need an .aar or .so file within my unity environment to be able to build a VR app for android.

I'm posting this in the 'main' repo as I have the issue in both liblsl-Android as well as liblsl-Java.
I've tested this issue on multiple devices as well as Ubuntu 22.04 and Windows 10.
When I try to build via Android studio as well as via command line gradle, I encounter the next message:
com.intellij.openapi.externalSystem.model.ExternalSystemException (no error message)
Which isn't really helpful :)

I've adapted my local.properties file so it targets:
android SDK & Ndk (ndk version 21.0.6113669)
cmake 3.22.1
java 11.0.16

Are there some prerequisites missing from the instructions to be able to build?

Am I correct assuming that I need the .aar or .so file to use from unity to an android device?

Sincerely
Wouter

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