Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Challenge 3 v2 #84

Merged
merged 54 commits into from
Sep 12, 2023
Merged
Show file tree
Hide file tree
Changes from 53 commits
Commits
Show all changes
54 commits
Select commit Hold shift + click to select a range
f0d301b
Contracts
Ifechukwudaniel Jul 22, 2023
87bbcfd
Contracts
Ifechukwudaniel Jul 26, 2023
0287a5a
deploy file
Ifechukwudaniel Jul 26, 2023
d60dc08
Renamed Contract File
Ifechukwudaniel Jul 26, 2023
cce56f3
changes
Ifechukwudaniel Jul 27, 2023
e88ce9b
Completed Dice Game Deploy Script
Ifechukwudaniel Jul 27, 2023
eb499f1
renamed files
Ifechukwudaniel Jul 27, 2023
5137e4c
The deploy script for both simple roll and rigged roll has been compl…
Ifechukwudaniel Jul 27, 2023
197b7a3
chore:changed header text
Ifechukwudaniel Aug 6, 2023
700fa2a
chore: Activities , ActivitesItem, and Dice Component
Ifechukwudaniel Aug 6, 2023
8163ddb
chore: completed tab compoenent
Ifechukwudaniel Aug 6, 2023
ddaf5d0
changes
Ifechukwudaniel Aug 7, 2023
f2967ed
chore:completed home page description and header
Ifechukwudaniel Aug 7, 2023
a673de4
chore: new dice page
Ifechukwudaniel Aug 7, 2023
50b1ece
chore: changes
Ifechukwudaniel Aug 7, 2023
3631848
chore: Added header icon
Ifechukwudaniel Aug 8, 2023
70e7069
chore:removed deploment file
Ifechukwudaniel Aug 8, 2023
4bd648d
chore:Renamed component name
Ifechukwudaniel Aug 8, 2023
8300a70
chore: change `` to ""
Ifechukwudaniel Aug 8, 2023
738437d
Update README.md
Ifechukwudaniel Aug 8, 2023
fb0d62b
Update README.md
Ifechukwudaniel Aug 8, 2023
9eefc6e
Update README.md
Ifechukwudaniel Aug 8, 2023
aa2902c
Update README.md
Ifechukwudaniel Aug 8, 2023
c1df285
Merge branch 'base-challenge-template' into challenge-3-dice-game
Ifechukwudaniel Aug 20, 2023
2256ee8
changed ui
Ifechukwudaniel Aug 20, 2023
a2cf96e
changes
Ifechukwudaniel Sep 5, 2023
43c5528
Squashed commit of the following:
rin-st Sep 9, 2023
2b8e3af
feat: connected rolls to contract
rin-st Sep 9, 2023
b025617
feat: riggedRoll
rin-st Sep 9, 2023
2ae5eaf
feat: winners
rin-st Sep 9, 2023
a9fdbbb
fix: rigged roll styles
rin-st Sep 9, 2023
d45ff58
fix: components refactoring
rin-st Sep 9, 2023
97ee581
feat: rolling images
rin-st Sep 9, 2023
a4f5b98
feat: prize
rin-st Sep 9, 2023
28ca621
feat: README
rin-st Sep 9, 2023
dbf10ce
feat: prettify deploy_riggedRoll
rin-st Sep 9, 2023
425f76d
feat: minor tweaks
rin-st Sep 9, 2023
c362097
Merge branch 'base-challenge-template' of github.com:scaffold-eth/se-…
rin-st Sep 9, 2023
d2884a9
fix: winner evets title
rin-st Sep 9, 2023
96ec59b
feat: tests
rin-st Sep 9, 2023
4ba760b
fix: deployedContracts
rin-st Sep 9, 2023
8dcbd3d
feat: update rolling
rin-st Sep 9, 2023
bd86f51
fix: readme deploy files
rin-st Sep 11, 2023
f8701e3
feat: update videos
rin-st Sep 11, 2023
aa04a25
fix: winner events table
rin-st Sep 11, 2023
2bb08c4
feat: comment rigged roll button
rin-st Sep 11, 2023
1bc095f
feat: event tables styles
rin-st Sep 11, 2023
c058486
feat: max table row to 10
rin-st Sep 11, 2023
8a07caf
feat: change won col currency
rin-st Sep 11, 2023
097b5a4
feat: change currency on th click
rin-st Sep 11, 2023
ab79bd7
Add challenge 3 screenshots and RiggedRoll funds explanation
Pabl0cks Sep 12, 2023
70aa837
Adjust roll events row height
Pabl0cks Sep 12, 2023
1970bd2
Align roll div with events divs
Pabl0cks Sep 12, 2023
40a9447
fix 0 price on sepolia and wrap setInterValMinning inside function in…
technophile-04 Sep 12, 2023
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
146 changes: 126 additions & 20 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,13 +1,18 @@
# 🚩 Challenge {challengeNum}: {challengeEmoji} {challengeTitle}
# 🚩 Challenge 3: 🎲 Dice Game

{challengeHeroImage}
![readme-3](https://github.com/Ifechukwudaniel/se-2-challenges/assets/47566579/a5560446-3b22-4676-8fa8-33b544acc2f9)

A {challengeDescription}.
> 🎰 Randomness is tricky on a public deterministic blockchain. The block hash is an easy to use, but very weak form of randomness. This challenge will give you an example of a contract using block hash to create random numbers. This randomness is exploitable. Other, stronger forms of randomness include commit/reveal schemes, oracles, or VRF from Chainlink.

🌟 The final deliverable is an app that {challengeDeliverable}.
Deploy your contracts to a testnet then build and upload your app to a public web server. Submit the url on [SpeedRunEthereum.com](https://speedrunethereum.com)!
> 👍 One day soon, randomness will be built into the Ethereum protocol!

💬 Meet other builders working on this challenge and get help in the {challengeTelegramLink}
> 💬 Dice Game is a contract that allows users to roll the dice to try and win the prize. If players roll either a 0, 1, or 2 they will win the current prize amount. The initial prize is 10% of the contract's balance, which starts out at .05 Eth.

> 🧤 Every time a player rolls the dice, they are required to send .002 Eth. 40 percent of this value is added to the current prize amount while the other 60 percent stays in the contract to fund future prizes. Once a prize is won, the new prize amount is set to 10% of the total balance of the DiceGame contract.

> 🧨 Your job is to attack the Dice Game contract! You will create a new contract that will predict the randomness ahead of time and only roll the dice when you're guaranteed to be a winner!

> 💬 Meet other builders working on this challenge and get help in the [Challenge 3 telegram](https://t.me/+3StA0aBSArFjNjUx)!

---

Expand All @@ -22,9 +27,9 @@ Before you begin, you need to install the following tools:
Then download the challenge to your computer and install dependencies by running:

```sh
git clone https://github.com/scaffold-eth/se-2-challenges.git {challengeName}
cd {challengeName}
git checkout {challengeName}
git clone https://github.com/scaffold-eth/se-2-challenges.git challenge-3-dice-game
cd challenge-3-dice-game
git checkout challenge-3-dice-game
yarn install
```

Expand All @@ -37,40 +42,141 @@ yarn chain
> in a second terminal window, 🛰 deploy your contract (locally):

```sh
cd <challenge_folder_name>
cd challenge-3-dice-game
yarn deploy
```

> in a third terminal window, start your 📱 frontend:

```sh
cd <challenge_folder_name>
cd challenge-3-dice-game
yarn start
```

📱 Open http://localhost:3000 to see the app.

> 👩‍💻 Rerun `yarn deploy --reset` whenever you want to deploy new contracts to the frontend, update your current contracts with changes, or re-deploy it to get a fresh contract address.
> 👩‍💻 Rerun `yarn deploy` whenever you want to deploy new contracts to the frontend. If you haven't made any contract changes, you can run `yarn deploy --reset` for a completely fresh deploy.

---

## Checkpoint 1: 🎲 Dice Game

🔍 Inspect the code in the `DiceGame.sol` contract in `packages/hardhat/contracts`

🔏 Now you are ready to edit your smart contract `{mainContractName.sol}` in `packages/hardhat/contracts`
🔒 You will not be changing any code in the DiceGame.sol contract in this challenge. You will write your own contract to predict the outcome, then only roll the dice when it is favourable.

💸 Grab some funds from the faucet and roll the dice a few times. Watch the balance of the DiceGame contract in the Debug tab. It increases on a failed roll and decreases by the prize amount on a successful roll.

![Faucet](https://github.com/scaffold-eth/se-2-challenges/assets/55535804/e82e3100-20fb-4886-a6bf-4113c3729f53)

#### 🥅 Goals

- [ ] Track the solidity code to find out how the DiceGame contract is generating random numbers.
- [ ] Is it possible to predict the random number for any given roll?

---

_Other commonly used Checkpoints (check one Challenge and adapt the texts for your own):_
## Checkpoint 2: 🔑 Rigged Contract

Start by creating a `receive()` function in the `RiggedRoll.sol` contract to allow it to receive Eth. This will allow us to fund the RiggedRoll contract from the faucet which is required for our contract to call the rollTheDice() function.

Next add a `riggedRoll()` function. This function should predict the randomness of a roll, and if the outcome will be a winner, call `rollTheDice()` on the DiceGame contract.

🃏 Predict the outcome by generating your random numbers in the exact same way as the DiceGame contract.

## Checkpoint {num}: 💾 Deploy your contract! 🛰
> 📣 Reminder! Calling rollTheDice() will fail unless you send a message value of at least .002 Eth! [Here is one example of how to send value with a function call.](https://ethereum.stackexchange.com/questions/6665/call-contract-and-send-value-from-solidity)

## Checkpoint {num}: 🚢 Ship your frontend! 🚁
🚀 To deploy your RiggedRoll contract, uncomment the appropriate lines in the `01_deploy_riggedRoll.ts` file in `packages/hardhat/deploy`

## Checkpoint {num}: 📜 Contract Verification
💸 You will need to send some funds to your RiggedRoll contract before doing your first roll, can use the Faucet button at the bottom left of the page.

❓ If you're struggling to get the exact same random number as the DiceGame contract, try adding some `console.log()` statements in both contracts to help you track the values. These messages will appear in the Hardhat node terminal.

#### ⚔️ Side Quest

- [ ] Add a statement to require `address(this).balance >= .002 ether` in your riggedRoll function. This will help prevent calling the rollTheDice() function without enough value.
- [ ] Uncomment the code in `packages/nextjs/pages/dice.tsx` to show a riggedRoll button and contract balance on the main UI tab. Now you can test your function without switching tabs.
- [ ] Does your riggedRoll function only call rollTheDice() when it's going to be a winning roll? What happens when it does call rollTheDice()?

![RiggedLosingRoll](https://github.com/scaffold-eth/se-2-challenges/assets/55535804/b6c8d7b4-139b-4f54-a62c-a0c77b3692a3)

---

_Create all the required Checkpoints for the Challenge, can also add Side Quests you think may be interesting to complete. Check other Challenges for inspiration._
## Checkpoint 3: 💵 Where's my money?!?

You have beaten the game, but where is your money? Since the RiggedRoll contract is the one calling `rollTheDice()`, that is where the prize money is being sent.

![RiggedRollAddress](https://github.com/scaffold-eth/se-2-challenges/assets/55535804/e9b9d164-2fb1-416a-9c5e-198d15bca0c6)

📥 Create a `withdraw(address _addr, uint256 _amount)` function to allow you to send Eth from RiggedRoll to another address.

#### 🥅 Goals

- [ ] Can you send value from the riggedRoll contract to your front end address?
- [ ] Is anyone able to call the withdraw function? What would be the downside to that?

#### ⚔️ Side Quest

- [ ] Lock the withdraw function so it can only be called by the owner.

![WithdrawOnlyOwner](https://github.com/scaffold-eth/se-2-challenges/assets/55535804/e8397b1e-a077-4009-b518-30a6d8deb6e7)

> ⚠️ But wait, I am not the owner! You will want to set your front end address as the owner in `01_deploy_riggedRoll.ts`. This will allow your front end address to call the withdraw function.

## Checkpoint 4: 💾 Deploy your contracts! 🛰

## ⚔️ Side Quests
📡 Edit the `defaultNetwork` to [your choice of public EVM networks](https://ethereum.org/en/developers/docs/networks/) in `packages/hardhat/hardhat.config.ts`

_To finish your README, can add these links_
🔐 You will need to generate a **deployer address** using `yarn generate` This creates a mnemonic and saves it locally.

👩‍🚀 Use `yarn account` to view your deployer account balances.

⛽️ You will need to send ETH to your **deployer address** with your wallet, or get it from a public faucet of your chosen network.

🚀 Run `yarn deploy` to deploy your smart contract to a public network (selected in `hardhat.config.ts`)

> 💬 Hint: You can set the `defaultNetwork` in `hardhat.config.ts` to `sepolia` **OR** you can `yarn deploy --network sepolia`.

---

## Checkpoint 5: 🚢 Ship your frontend! 🚁

✏️ Edit your frontend config in `packages/nextjs/scaffold.config.ts` to change the `targetNetwork` to `chains.sepolia` or any other public network.

💻 View your frontend at http://localhost:3000 and verify you see the correct network.

📡 When you are ready to ship the frontend app...

📦 Run `yarn vercel` to package up your frontend and deploy.

> Follow the steps to deploy to Vercel. Once you log in (email, github, etc), the default options should work. It'll give you a public URL.

> If you want to redeploy to the same production URL you can run `yarn vercel --prod`. If you omit the `--prod` flag it will deploy it to a preview/test URL.

> 🦊 Since we have deployed to a public testnet, you will now need to connect using a wallet you own or use a burner wallet. By default 🔥 `burner wallets` are only available on `hardhat` . You can enable them on every chain by setting `onlyLocalBurnerWallet: false` in your frontend config (`scaffold.config.ts` in `packages/nextjs/`)

#### Configuration of Third-Party Services for Production-Grade Apps.

By default, 🏗 Scaffold-ETH 2 provides predefined API keys for popular services such as Alchemy and Etherscan. This allows you to begin developing and testing your applications more easily, avoiding the need to register for these services.
This is great to complete your **SpeedRunEthereum**.

For production-grade applications, it's recommended to obtain your own API keys (to prevent rate limiting issues). You can configure these at:

- 🔷`ALCHEMY_API_KEY` variable in `packages/hardhat/.env` and `packages/nextjs/.env.local`. You can create API keys from the [Alchemy dashboard](https://dashboard.alchemy.com/).

- 📃`ETHERSCAN_API_KEY` variable in `packages/hardhat/.env` with your generated API key. You can get your key [here](https://etherscan.io/myapikey).

> 💬 Hint: It's recommended to store env's for nextjs in Vercel/system env config for live apps and use .env.local for local testing.

---

## Checkpoint 6: 📜 Contract Verification

Run the `yarn verify --network your_network` command to verify your contracts on etherscan 🛰

👉 Search this address on Etherscan to get the URL you submit to 🏃‍♀️[SpeedRunEthereum.com](https://speedrunethereum.com).

---

> 🏃 Head to your next challenge [here](https://speedrunethereum.com).

Expand Down
52 changes: 52 additions & 0 deletions packages/hardhat/contracts/DiceGame.sol
Original file line number Diff line number Diff line change
@@ -0,0 +1,52 @@
pragma solidity >=0.8.0 <0.9.0; //Do not change the solidity version as it negativly impacts submission grading
//SPDX-License-Identifier: MIT

import "hardhat/console.sol";

contract DiceGame {
uint256 public nonce = 0;
uint256 public prize = 0;

error NotEnoughEther();

event Roll(address indexed player, uint256 amount, uint256 roll);
event Winner(address winner, uint256 amount);

constructor() payable {
resetPrize();
}

function resetPrize() private {
prize = ((address(this).balance * 10) / 100);
}

function rollTheDice() public payable {
if (msg.value < 0.002 ether) {
revert NotEnoughEther();
}

bytes32 prevHash = blockhash(block.number - 1);
bytes32 hash = keccak256(abi.encodePacked(prevHash, address(this), nonce));
uint256 roll = uint256(hash) % 16;

console.log("\t", " Dice Game Roll:", roll);

nonce++;
prize += ((msg.value * 40) / 100);

emit Roll(msg.sender, msg.value, roll);

if (roll > 2) {
return;
}

uint256 amount = prize;
(bool sent, ) = msg.sender.call{value: amount}("");
require(sent, "Failed to send Ether");

resetPrize();
emit Winner(msg.sender, amount);
}

receive() external payable {}
}
23 changes: 23 additions & 0 deletions packages/hardhat/contracts/RiggedRoll.sol
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
pragma solidity >=0.8.0 <0.9.0; //Do not change the solidity version as it negativly impacts submission grading
//SPDX-License-Identifier: MIT

import "hardhat/console.sol";
import "./DiceGame.sol";
import "@openzeppelin/contracts/access/Ownable.sol";

contract RiggedRoll is Ownable {

DiceGame public diceGame;

constructor(address payable diceGameAddress) {
diceGame = DiceGame(diceGameAddress);
}


// Implement the `withdraw` function to transfer Ether from the rigged contract to a specified address.

// Create the `riggedRoll()` function to predict the randomness in the DiceGame contract and only initiate a roll when it guarantees a win.

// Include the `receive()` function to enable the contract to receive incoming Ether.

}
87 changes: 0 additions & 87 deletions packages/hardhat/contracts/YourContract.sol

This file was deleted.

27 changes: 27 additions & 0 deletions packages/hardhat/deploy/00_deploy_diceGame.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
import { HardhatRuntimeEnvironment } from "hardhat/types";
import { DeployFunction } from "hardhat-deploy/types";
import { ethers } from "hardhat/";
import { DiceGame } from "../typechain-types/";

const deployDiceGame: DeployFunction = async function (hre: HardhatRuntimeEnvironment) {
const { deployer } = await hre.getNamedAccounts();
const { deploy } = hre.deployments;

await deploy("DiceGame", {
from: deployer,
value: ethers.utils.parseEther("0.05"),
log: true,
});

// Simple example on how get the deployed dice game contract
const diceGame: DiceGame = await ethers.getContract("DiceGame");

console.log("Deployed Dice Game Contract Address", diceGame.address);

const balance = await ethers.provider.getBalance(diceGame.address);
console.log("Deployed Dice Game Contract Balance", ethers.utils.formatEther(balance.toString()));
};

export default deployDiceGame;

deployDiceGame.tags = ["DiceGame"];
Loading