-
Notifications
You must be signed in to change notification settings - Fork 176
Translations for sbpp checker #525
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
You don't fully utilize translations. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Good catch! This should be fixed, thank you. |
for (int i = 1; i <= MaxClients; i++) | ||
{ | ||
SetGlobalTransTarget(i); | ||
VFormat(msg, sizeof(msg), format, 2); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This two functions should be called after checking, in game client or not.
Fixed, along with a mistake I made in sleuth that went unnoticed. |
Done! |
Description
I have updated sbpp_checker to utilize translations, defined a prefix as with sbpp_main & sbpp_comms, and tweaked a small bit of the language (english) to be a bit more grammatically correct. I have also updated sbpp_sleuth to utilize a prefix, to be uniform with all other plugins, just like above.
Motivation and Context
Don't think this fixes any issues or requests, but provides increased multilingual support.
How Has This Been Tested?
I have tested these changes in depth on both a private and populated public server, however additional testing certainly would not hurt!
Screenshots (if appropriate):
Types of changes
This will require an additional translation file for the checker. Upon next release servers will require this file, so not really breaking.
Checklist: