This code is based on the code supplied by Viktor Lidholt in the CocosDragon CocosBuilder tutorial:
https://github.com/vlidholt/CocosDragon/blob/master/Tutorial/Tutorial.md
I have typed in code from that tutorial and made my own modifications.
It includes open-source components including Cocos2D and CocosBuilder as specified in the licences and README files in those respective directories.
The code in the tutorial itself is covered by this license shown in the headers of the files at the above URL:
CocosBuilder: http://www.cocosbuilder.com
Copyright (c) 2012 Zynga Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
It also includes some attribution licensed graphics and audio as specified in the files:
- LuaTut/Resources/ArtAndMusicCredits.rtf
- LuaTut/Resouces/Credits.plist The Credits.plist file is displayed on the game screen on startup.
The code has been modified from the tutorial by me (sarah@smithsoft.com.au) for use as a tutorial on integrating Lua into a game. This tutorial project will be the subject of a talk I'm giving and possibly a future video tutorial. It is not for profit. My modifications are placed into the public domain: please use as desired subject to the original authors license shown above.
All other properties, code and graphics are covered by the licenses as included and must be attributed or licensed as such.
The CocosBuilder project is intended to go into a parallel directory at the same level as the LuaTut directory containing the XCode project. The project is available as a zip file: https://www.dropbox.com/s/34v04dzotylaqhj/LuaTutBuilder.zip