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Added try catch for getting the directory name #150

Added try catch for getting the directory name

Added try catch for getting the directory name #150

Workflow file for this run

# This workflow will build a .NET project
# For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-net
name: CI (Native + dotnet)
on:
push:
branches: ["main"]
pull_request:
branches: ["main"]
workflow_dispatch:
inputs:
BuildGpuLibs:
description: 'Enable GPU libraries build and publish'
required: true
default: 'false'
jobs:
android:
uses: ./.github/workflows/android-native-build.yml
macos:
uses: ./.github/workflows/macos-native-build.yml
windows:
uses: ./.github/workflows/windows-native-build.yml
windows-no-avx:
uses: ./.github/workflows/windows-noavx-native-build.yml
wasm:
uses: ./.github/workflows/wasm-native-build.yml
linux:
uses: ./.github/workflows/linux-native-build.yml
linux-no-avx:
uses: ./.github/workflows/linux-noavx-native-build.yml
windows-cuda:
if: ${{ inputs.BuildGpuLibs == 'true' }}
uses: ./.github/workflows/windows-cuda-native-build.yml
windows-vulkan:
if: ${{ inputs.BuildGpuLibs == 'true' }}
uses: ./.github/workflows/windows-vulkan-native-build.yml
windows-openvino:
if: ${{ inputs.BuildGpuLibs == 'true' }}
uses: ./.github/workflows/windows-openvino-native-build.yml
linux-cuda:
if: ${{ inputs.BuildGpuLibs == 'true' }}
uses: ./.github/workflows/linux-cuda-native-build.yml
linux-openvino:
if: ${{ inputs.BuildGpuLibs == 'true' }}
uses: ./.github/workflows/linux-openvino-native-build.yml
macos-coreml:
if: ${{ inputs.BuildGpuLibs == 'true' }}
uses: ./.github/workflows/macos-coreml-native-build.yml
dotnet-build:
needs:
- android
- macos
- windows
- wasm
- linux
uses: ./.github/workflows/dotnet.yml
dotnet-maui-build-and-test:
needs:
- android
- macos
- windows
- wasm
- linux
uses: ./.github/workflows/dotnet-maui.yml