This project is a multiplayer Tic-Tac-Toe game powered by Orleans and built with .NET for the backend and Next.js for the frontend. It supports both player-vs-player and player-vs-computer modes, with the computer opponent utilizing the Minimax algorithm for decision-making. The project leverages Aspire to scaffold resources efficiently.The use of Orleans enables efficient, scalable handling of game state and multiplayer interactions.
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sammychinedu2ky/TicTacToe-Orleans
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A multiplayer Tic-tac-toe game in Orleans implementing the Minimax Algorithm and multiplayer scenarios
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