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Hi @samirkumardas .
I'm trying to play audio with real-time created pcm data.
It comes slice by slice through websocket and use feed method on every websocket.onmessage.
It works cool , but sometimes or after long time sound is streched(delayed?).
I don't know the mechanism of this, but I assumed that pcm data is stacked in a queue while previous pcm data is processed(decoded or played).
but, i want to play the latest pcm data even if previous pcm is played to sync as real-time.
any idea to treat this ? like stop current played audio and play the latest every time when buffer is filled with the latest pcm
encoding: '16bitInt',
channels: 1,
sampleRate: 8000,
flushingTime: 1000
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