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Player plays a little faster than a true audio source #19

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@surfskidude

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@surfskidude

Hey, your player is very cool. I connected it to an audio source, sampling data at 20Khz on an ESP32. The problem is that I get these glitches in the sound as the player is a little ahead of the true audio source. I have verified this by popping up an alert in the browser at startup, thus making it possible to collect some data. The sound is then perfect for a while. Not that you can run this, but I have attached my script designed for the ESP32.
pcmplayer.txt

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