Software Engineer — iOS · Backend · AI/LLM Engineering · Unity Game Development
Multi-disciplinary developer building scalable systems, AI pipelines, and game technologies.
I am a multi-disciplinary software engineer focused on iOS (Swift), backend systems (.NET/Go), AI/LLM engineering, and Unity game development.
My career spans large-scale media platforms, cloud architectures, high-performance backend systems, and AI-assisted content & asset pipelines.
I build software with a systems mindset: modular, scalable, cloud-native, automation-first.
- Advanced iOS development aligned with aviation/enterprise requirements
- Go backend development (microservices, concurrency, clean architecture)
- AWS Solutions Architect Professional certification
- AI-assisted 3D asset generation pipeline (Text → 3D → Blender API → Unity)
- LLM agent systems, automation tools, and dataset engineering
- Building a commercial Unity game leveraging AI-powered production workflows
Pipeline Stages:
- Text-to-3D Generation — Scenario / custom diffusion model
- Blender Python API — Cleanup, retopology, auto-UV, material passes
- Texture Generation — AI texture synthesis, PBR maps
- FBX/GLB Export
- Unity Ingestion — Prefab auto-creation, LODs, collider setup
- In-Game Integration — Asset store pipeline, runtime optimization
“Consistency beats talent — every single day.”