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(Caskaydia Code and) Visual Studio 2022 #1242

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Finii opened this issue May 15, 2023 · 61 comments · Fixed by #1406
Closed

(Caskaydia Code and) Visual Studio 2022 #1242

Finii opened this issue May 15, 2023 · 61 comments · Fixed by #1406

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@Finii
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Finii commented May 15, 2023

I have removed Caskaydia Cove, verified no Caskaydia font files in system nor user folder, restarted the system, installed all the Caskaydia ttf for all users.

They work fine in various programs (VS Code, KDiff3, Double Commander).
But not in Visual Studio. (It falls back to a different font, seemingly Courier.)

Windows 10. VS 2022 17.5.5. Nerd Fonts 3.0.1.

Originally posted by @ite-klass in #785 (comment)

@ite-klass
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ite-klass commented May 15, 2023

I tested in the text/code editor.

screenshot of VS with font setting set to Caskaydia Code and VS using fallback font

As you can see in the settings dialog the font preview looks fine, but as you can see in the background text editor (applied settings) it falls back to Courier.

@ite-klass
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ite-klass commented May 15, 2023

Cascadia Code works fine.

screenshot…

screenshot of VS with Cascadia Code font selected working fine

@Finii
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Finii commented May 15, 2023

Thanks.
Caskaydia is a bit ... hard, maybe some intermediate step introduces a glitch into the font such that VS decides it is invalid.

First it is run through VTT and then through ttx and only then the font-patcher is called. I will test the intermediate steps...

@Finii
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Finii commented May 17, 2023

The 'massaged' source font (CascadiaCode-Regular-vtt.ttf, i.e. after VTT and ttx) seems to work fine in VS2022.

Both CaskaydiaCove NF and CaskaydiaCove NFM are not working and will be replaced by Consolas Courier 🤔

@Finii
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Finii commented May 17, 2023

✔️ CascadiaCode-Regular-vtt.ttf -> open in fontforge and immediately generate
🔴 CascadiaCode-Regular-vtt.ttf -> font-patcher --mono
🔴 CascadiaCode-Regular-vtt.ttf -> font-patcher
🔴 CascadiaCode-Regular-vtt.ttf -> font-patcher without tweaking
✔️ CascadiaCode-Regular-vtt.ttf -> font-patcher without FontnameParser.rename_font()
🔴 CascadiaCode-Regular-vtt.ttf -> font-patcher with FontnameParser.rename_font() without flags
🔴 CascadiaCode-Regular-vtt.ttf -> font-patcher with FontnameParser.rename_font() without PS
✔️ CascadiaCode-Regular-vtt.ttf -> font-patcher with FontnameParser.rename_font() without SFNT
✔️ CascadiaCode-Regular-vtt.ttf -> font-patcher with FontnameParser.rename_font() unchanged SFNT
✔️ CascadiaCode-Regular-vtt.ttf -> font-patcher with FontnameParser.rename_font() unchanged UniqueID in SFNT

The last work, but the hints are obviously broken. If this is compared to without-rename_font, which is basically the identical font just with other names, this means Visual Studio handles the font differently based on the name 😒

Maybe something is cached, so this might or might not be true. At least the hints even the basically renamed font are not active rendering the font useless.

I have to stop here for now, sorry.

@jaygreina
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jaygreina commented May 25, 2023

Same thing happens using Notepad++. It reverts to another font, I believe Arial. When installing the regular fonts on Windows 10, it registers 2 of the fonts twice. Very strange. For instance, the 12 physical font files produces 14 entries when looking at the list of fonts under CaskaydiaCove NF.

@Finii
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Finii commented May 25, 2023

Will tackle this asap, for v3.0.2.

@jaygreina Thanks for the information. Can you share some screenshots?

Edit: Screenshots of the font settings with the 14 fonts

@jaygreina
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@Finii , turns out there I had a process that had the font open. I closed everything, restarted Windows and tried installing a clean copy. All the fonts were installed correctly and no duplicates.
The issue with Notepad++ is still ongoing though.

@Finii
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Finii commented May 26, 2023

Yes something is amiss with Cascadia :-(
Unfortunately I'm very busy right now, have to finish a scientific report that I had to hand in yesterday 😭

@mattcargile
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mattcargile commented May 30, 2023

This appears to be the same issue with SQL Server Management Studio. It uses a similar underlying "shell" as Visual Studio. I brought it up in the below Discussion.

#1217

@Finii Finii added this to the v3.0.2 milestone Jun 2, 2023
@Finii
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Finii commented Jun 3, 2023

CascadiaCode-Regular-vtt.ttf:

image

CaskaydiaCoveNerdFont-Regular.ttf:

image

@Finii
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Finii commented Jun 3, 2023

@jaygreina

Hmm, I can not reproduce with Notepad++ 8.5.3.

Font looks similar apart from line spacing:

Peek 2023-06-03 11-41

Edit: The small letter L (l) is rather distinctive, the @ and ~ are also a good indicator.

@Finii
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Finii commented Jun 3, 2023

Interestingly the Visual Studio problem seems to be fixed if I patch with the current HEAD patcher.

$ git log --oneline d812d153a^..HEAD font-patcher
f3f8da13b Revert "font-patcher: Add ScaleGroupVert"
c8dd88015 Codicons: Revert to no Scale grouping
fcf5c8420 font-patcher: Add ScaleGroupVert
b0e5a3547 name-parser: Remove filename parsing code
1050729d6 font-patcher: Improve some debug messages [skip ci]
438843d57 FontnameParser: Fix fsSelection for --has-no-italic
6903e2f39 font-patcher: Fix DaddyTimeMono NFM
d812d153a Start release v3.0.1

$ git log --oneline d812d153a^..HEAD bin/scripts/name_parser/FontnameParser.py 
b0e5a3547 name-parser: Remove filename parsing code
438843d57 FontnameParser: Fix fsSelection for --has-no-italic

$ git log --oneline d812d153a^..HEAD bin/scripts/name_parser/FontnameTools.py 
930eef239 name-parser: Fix some Blex fonts
f5e648b87 IBM Plex: Fix "Text" weight
2e9caea9c name-parser: Simplify for CodeClimate
07a23bda9 name-parser: Allow dashes between modifier and weight
f1c2eea93 name-parser: Fix unify_style_names()
b0e5a3547 name-parser: Remove filename parsing code

I see nothing that really changes the font?

@Finii
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Finii commented Jun 3, 2023

Regarding the hints, lets see

-    <flags value="00000000 00001111"/>
+    <flags value="00000000 00011111"/>
-    <maxSizeOfInstructions value="3971"/>
+    <maxSizeOfInstructions value="303"/>

What happened to the instructions??

-    <maxComponentDepth value="5"/>
+    <maxComponentDepth value="4"/>
-    <fsSelection value="00000000 11000000"/>
+    <fsSelection value="00000001 11000000"/>
-    <usWinAscent value="2226"/>
+    <usWinAscent value="1900"/>
-    <usMaxContext value="5"/>
+    <usMaxContext value="40"/>


-      <component glyphName="A" x="0" y="0" flags="0x204"/>
-      <component glyphName="uni0306.case" x="0" y="0" flags="0x4"/>
+      <component glyphName="A" x="0" y="0" flags="0x1204"/>
+      <component glyphName="uni0306.case" x="0" y="0" flags="0x1004"/>

        </contour>
-      <instructions>
-        <bytecode>
-          400c0300 282b0007 6a2b246a 2b00002f
-          2f2b2b11 33113330 31•
-        </bytecode>
-      </instructions>
+      <instructions/>
     </TTGlyph>
 

@Finii
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Finii commented Jun 3, 2023

Hmm, for i at least they seem unchanged?

image

And it is...

image

Ah this is just reordering in the diff above.

@Finii
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Finii commented Jun 3, 2023

Very strange, even if I re-VTT the patched font on a windows machine the hints do not work in Visual Studio 2022??!

@Finii
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Finii commented Jun 4, 2023

Missing hints

Ok, after a lot of experimentation I can say definitively that Visual Code 2022 enables the hints based on the font name.

  1. Taking the unpatched font and just change one letter in the name fields (Cascadia -> Castadia) and the hints will not be utilized
  2. Patching a 'complete' Nerd Font with all bells and whistles, but NOT touching the names -> hints utilized

How bad is that? :-(

A solution for Visual Code users would be to self-patch then, with disabled renaming.

diff --git a/font-patcher b/font-patcher
index 74f0ced14..fdd2f834a 100755
--- a/font-patcher
+++ b/font-patcher
@@ -720,7 +720,7 @@ class font_patcher:
             short_family = projectNameAbbreviation + variant_abbrev if self.args.makegroups >= 4 else projectNameSingular + variant_full
             # inject_suffix(family, ps_fontname, short_family)
             n.inject_suffix(verboseAdditionalFontNameSuffix, ps_suffix, short_family)
-            n.rename_font(font)
+            # n.rename_font(font)
 
         font.comment = projectInfo
         font.fontlog = projectInfo

Details

Creating a patched fonts that DOES work

$ git diff
diff --git a/bin/scripts/name_parser/FontnameParser.py b/bin/scripts/name_parser/FontnameParser.py
index 2c5aff4b1..bb96a7362 100644
--- a/bin/scripts/name_parser/FontnameParser.py
+++ b/bin/scripts/name_parser/FontnameParser.py
@@ -273,6 +273,12 @@ class FontnameParser:
 
     def rename_font(self, font):
         """Rename the font to include all information we found (font is fontforge font object)"""
+        font.sfnt_names = tuple()
+        font.fondname = None
+        font.fontname = 'CascadiaCode-Regular'
+        font.fullname = 'Cascadia Code Regular'
+        font.familyname = 'Cascadia Code'
+        return
         font.fondname = None
         font.fontname = self.psname()
         font.fullname = self.fullname()

image

Creating a patched fonts that DOES NOT work

$ git diff
diff --git a/bin/scripts/name_parser/FontnameParser.py b/bin/scripts/name_parser/FontnameParser.py
index 2c5aff4b1..0f6705d4d 100644
--- a/bin/scripts/name_parser/FontnameParser.py
+++ b/bin/scripts/name_parser/FontnameParser.py
@@ -273,6 +273,12 @@ class FontnameParser:
 
     def rename_font(self, font):
         """Rename the font to include all information we found (font is fontforge font object)"""
+        font.sfnt_names = tuple()
+        font.fondname = None
+        font.fontname = 'CastadiaCode-Regular'
+        font.fullname = 'Castadia Code Regular'
+        font.familyname = 'Castadia Code'
+        return
         font.fondname = None
         font.fontname = self.psname()
         font.fullname = self.fullname()

image

To make sure we have no caching effects, I also did patch with variations of this (copying lower case letter glyphs around)

diff --git a/font-patcher b/font-patcher
index 74f0ced14..0166dcafd 100755
--- a/font-patcher
+++ b/font-patcher
@@ -2007,6 +2007,12 @@ def main():
             sys.exit(1)
 
         patcher.setup_name_backup(sourceFonts[-1])
+        sourceFonts[-1].selection.select('y')
+        sourceFonts[-1].copy()
+        sourceFonts[-1].selection.select('b')
+        sourceFonts[-1].paste()
+        sourceFonts[-1].selection.select('c')
+        sourceFonts[-1].paste()
         patcher.patch(sourceFonts[-1])
 
     print("Done with Patch Sets, generating font...")

@Finii
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Finii commented Jun 4, 2023

Interestingly ALSO THE LINE HEIGHT differs depending on the name, although the fonts are otherwise identical (esp encoded baseline to baseline distances etc):

image
Cascadia Cove as Nerd Font patched name

image
Castadia Cove as Nerd Font patched name

ttx diff of the two fonts above (ignoring the lower case letter outline differences)

--- CC19.ttx	2023-06-04 11:56:35.185975147 +0200
+++ CC18.ttx	2023-06-04 11:56:30.141391298 +0200
@@ -3590,3 +3590,3 @@
     <fontRevision value="2111.00099"/>
-    <checkSumAdjustment value="0x965bed6f"/>
+    <checkSumAdjustment value="0x742cdb29"/>
     <magicNumber value="0x5f0f3cf5"/>
@@ -3595,3 +3595,3 @@
     <created value="Sun Apr  7 17:18:29 2019"/>
-    <modified value="Sun Jun  4 09:47:43 2023"/>
+    <modified value="Sun Jun  4 09:32:51 2023"/>
     <xMin value="-980"/>
@@ -158492,3 +158486,3 @@
     <namerecord nameID="1" platformID="1" platEncID="0" langID="0x0" unicode="True">
-      Cascadia Code
+      Castadia Code
     </namerecord>
@@ -158498,6 +158492,6 @@
     <namerecord nameID="3" platformID="1" platEncID="0" langID="0x0" unicode="True">
-      FontForge 2.0 : Cascadia Code Regular : 4-6-2023
+      FontForge 2.0 : Castadia Code Regular : 4-6-2023
     </namerecord>
     <namerecord nameID="4" platformID="1" platEncID="0" langID="0x0" unicode="True">
-      Cascadia Code Regular
+      Castadia Code Regular
     </namerecord>
@@ -158507,3 +158501,3 @@
     <namerecord nameID="6" platformID="1" platEncID="0" langID="0x0" unicode="True">
-      CascadiaCode-Regular
+      CastadiaCode-Regular
     </namerecord>
@@ -158513,3 +158507,3 @@
     <namerecord nameID="1" platformID="3" platEncID="1" langID="0x409">
-      Cascadia Code
+      Castadia Code
     </namerecord>
@@ -158519,6 +158513,6 @@
     <namerecord nameID="3" platformID="3" platEncID="1" langID="0x409">
-      FontForge 2.0 : Cascadia Code Regular : 4-6-2023
+      FontForge 2.0 : Castadia Code Regular : 4-6-2023
     </namerecord>
     <namerecord nameID="4" platformID="3" platEncID="1" langID="0x409">
-      Cascadia Code Regular
+      Castadia Code Regular
     </namerecord>
@@ -158528,3 +158522,3 @@
     <namerecord nameID="6" platformID="3" platEncID="1" langID="0x409">
-      CascadiaCode-Regular
+      CastadiaCode-Regular
     </namerecord>

@Finii
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Finii commented Jun 4, 2023

Fallback to Courier

I can not reproduce anymore with current HEAD.
Please check yourself after/with v3.0.2 and report if we need to reopen. But on my machines it does not happen anymore.

3.0.2 will come in some hours, probably

Finii added a commit that referenced this issue Jun 4, 2023
[why]
Sometimes a user might want to keep the original name.

This is escpecially true as Visual Studio seems to look at the font
names directly and enables special handling for 'Cascadia Code'.
Users might want to self-patch without renaming.

[how]
Add additional value to makegroups option.

That option should probably be renamed into 'naming scheme' or
something, as it is not really a fitting description of what it does.

Fixes: #1242 (some aspect of it)

Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
@Finii Finii closed this as completed in 8fc3a7c Jun 4, 2023
@mattcargile
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So I'll have to use a custom build of the font and can't use the release because I have to pass in the flag to use Cascadia Code?

@Finii
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Finii commented Jun 5, 2023

So I'll have to use a custom build

A custom (un-renamed) build is only needed for Visual Studio to enable the hints.

I'm not really sure what your issue was, because you just say 'same here' but there were multiple different issue aspects before (iirc).

The issue with falling back to Consolas Courier is fixed, and if it is not please raise a new issue (but wait for 3.0.2 first, the release is ready but I still need to do some manual things and I have no time right now).

@ite-klass
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Thank you for the extensive analysis @Finii

I installed v3.0.2 and set the font to CaskadiaCove NFM, and VS still falls back to the default font.

The issue with falling back to Consolas Courier is fixed, and if it is not please raise a new issue (but wait for 3.0.2 first, the release is ready but I still need to do some manual things and I have no time right now).

I was the original reporter of this ticket reporting this issue specifically, so I'm a little confused. I shall create a new ticket for this issue - regarding/relating to v3.0.2?

@Finii
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Finii commented Jun 6, 2023

@ite-klass

Hmm, this is strange, because I could reproduce, but with v3.0.2 it vanished.
Did you do the "uninstall all Caskaydia, reboot, install Caskaydia" routine?
Maybe you can try to install just one Caskaydia font file, I have to admit I did not test with more than one later on.

Edit:

The same (fallback to Courier) happened with Notepad++, and it also was fixed there with v3.0.2 🤔

@ite-klass
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I installed yesterday, before a shutdown bootup cycle. But I guess it's not a clean restart. I can try that later.

@Finii
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Finii commented Jun 6, 2023

I have just that one Windows machine available here, where I did the work above. That is Win10. Could test on other machines later today, also Win11 - but you are also on 10. Hmm.

I'm rather confident the issue went away, because how should I have tested the hints if it is not even the correct font.

I always look for the lower-case L (l) that looks different for Cascadia and Courier.

I also noticed that Visual Studio seems to cache ?! the font itself? I always needed to select some random other font and go back to the font I wanted to check, or the changes were not visible (at least not always), even after a complete Visual Studio restart.

Edit:
In fact my routine was

  • Select Consolas in Visual Studio
  • Close VS
  • Remove font
  • (reboot, not always)
  • Install new font
  • Open VS
  • Select font
  • Check if it work
  • Select Consolas
  • ...

@Finii Finii reopened this Nov 26, 2023
@graphixillusion
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I can confirm: with 3.1.1 the font can't be found even if the name is correct. Tried in Alacritty and Windows Terminal. I had to revert to 3.1.0

@Finii
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Finii commented Nov 27, 2023

Hmm, I tried alacritty and it takes either name (MonaspiceKr Nerd Font or MonaspiceKr NF) and works no problem with 3.1.1:

(If Caskaydia has a naming problem then Monaspice would also have that, because the scheme is identical; using Monaspice because it is visually more distinct and one can see if it works quite easily.)

image
Krypton has an angular e

and with more debug -vvv:

image

@Finii
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Finii commented Nov 27, 2023

Also works on Windows 11 with Windows Terminal 1.18.2822.0

So I can not reproduce @graphixillusion. This whole Issue was just about Visual Studio, because that seems to be the only affected application. Please show more information on how to reproduce,.

grafik

grafik

@Finii
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Finii commented Nov 27, 2023

Does not work in Visual Studio 2022 (it does work in 2019), see selected is the angular Krypton - and it even shows as BOLD in the font selector - but shown is obviously some roundish font.
And the preview shows the correct Kryptonic angular font 😒

grafik

@Finii Finii changed the title Caskaydia Code and Visual Studio (Caskaydia Code and) Visual Studio 2022 Nov 27, 2023
@graphixillusion
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@Finii 3.1.1 doesn't work on my side.

monaspice_3 1 1

Note: Windows Terminal can load this font, but not CaskaydiaCode

This is with 3.1.0 with no issue at all with any fonts.

monaspice_3 1 0

@Finii
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Finii commented Nov 27, 2023

Thanks for the feedback. I see you use Alacritty on Windows.

I believe I have found a way to circumvent the problem without dropping the long name completely.
At least it seems to work with VisualStudio 2022. I will conduct some tests and then, maybe you want to try the solution?

Note: Windows Terminal can load this font, but not CaskaydiaCode

That means Windows Terminal works with MonaspiceNF3.1.1 but not with CaskaydiaCodeNF3.1.1?

@graphixillusion
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That means Windows Terminal works with MonaspiceNF3.1.1 but not with CaskaydiaCodeNF3.1.1?

Right.

@Finii
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Finii commented Nov 27, 2023

Ah, with 3.1.1 and Alacritty you might need to use the long form?
MonaspiceKr Nerd Font

image

@graphixillusion
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graphixillusion commented Nov 27, 2023

Alacritty likes the name "MonaspiceKr Nerd Font" with version 3.1.1 and loads it successfully. Still no luck with CaskaydiaCove 3.1.1: doesn't work both with CaskaydiaCove NF / Nerd Font in Alacritty and Windows Terminal. In Windows Terminal it appears in the list with the name "CaskaydiaCove Nerd Font" but when i hit save i get an error msg says it can't locate the font named "CaskaydiaCove NF".

@Finii
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Finii commented Nov 27, 2023

Tnx, checking.

@Finii
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Finii commented Nov 27, 2023

Ah, your edit ...

This is what my 'new solution' does. It just stores both family names in the font, the long and the short form (NF/Nerd Font), so that it should not matter what people enter in the configs and what GUI dialogues select.

Terminal seems to take the long form to show in the dialog, but when selecting it uses the short form, and that is not encoded in the typographic family name.

So this looks all to be the same root cause, preparing a Caskaydia test font.

@Finii Finii mentioned this issue Nov 27, 2023
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@Finii
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Finii commented Nov 27, 2023

Please find a set of the hopefully fixed Caskaydia Cove Nerd Font here:
#1442 (comment)

If possible, please try and report back.

@graphixillusion
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graphixillusion commented Nov 27, 2023

Please find a set of the hopefully fixed Caskaydia Cove Nerd Font here: #1442 (comment)

If possible, please try and report back.

Tried this one:

#1442 (comment)

Windows Terminal can load it and it works. Alacritty works too with both names CaskaydiaCove NF/Nerd Font

@Finii
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Finii commented Nov 27, 2023

Did you not write 'does not work'? :-D

It works on Linux:

image

So you are happy with this, right?

I will also check VisualStudio 2022 (later).

@graphixillusion
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graphixillusion commented Nov 27, 2023

Yep with this version seems to work. I've edited the post becouse i used a different name in the Alacritty config, i typed CaskaydiaCode while the name in this version is CaskaydiaCove, that's why at the beginning it wasn't working.

@csrakowski
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Works fine for me too 👍
Tested on Windows 11 (23H2) in Windows Terminal, Visual Studio Code and Visual Studio 2022.

@Finii
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Finii commented Nov 27, 2023

Wow, thanks for testing.

What a kludge, but at least it seems to solve both contradicting issues at once :-)

@jhigh2000
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Hopefully this is topical, but I'm using v 2111.01. No issues in the VS 2022 editor, but the glyphs don't render correctly inside the VS integrated terminal. This is the inverse problem of the issue reported in #785. I followed the advice in #785 (comment) and installed Hack, which works fine in the integrated terminal. I would still prefer to use CaskaydiaCove however, so that it matches my Windows Terminal. Is there a limitation with CaskaydiaCove and the integrated VS terminal? Are there any workarounds?

@Finii
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Finii commented Mar 16, 2024

@jhigh2000 There is a possible workaround in #1442, and here is somewhere a differently patched font set for you to try out...

*searching . . .*

#1442 (comment)

It would be great if you can test that 👍


Edit:

After rereading your comment and all linked material I am not so sure my comment makes any sense.
IN PRINCIPLE the fonts should work everywhere. If they do not it is usually a font problem. But with VS2022 and VSCode there are again and again problems; and that is because they hardwire some stuff in these two sets of applications differently then expected.

@jhigh2000
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jhigh2000 commented Mar 16, 2024

So I tried the differently patched fonts that you suggested #1442 (comment) and those font variants immediately fixed the issue in the VS integrated terminal!

After reading your edit, maybe the process of "installing" the differently patched fonts was the fix, and not the fonts themselves. I will try to re-install the official release (https://github.com/ryanoasis/nerd-fonts/releases/download/v3.1.1/CascadiaCode.zip) and will report back.

Edit: after re-trying the release version, the integrated terminal is broken again. So this is where things are now:

Font Source VS 2022 VS 2022 TERMINAL VS CODE WINDOWS TERMINAL
release
custom patch #1442 (comment)

@Finii
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Finii commented Mar 16, 2024

Thanks a lot!!

I guess that patch will come into Nerd Fonts v3.2 (like next week or something)

👍 💚

@Finii
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Finii commented Mar 29, 2024

Fixed by

@Finii Finii closed this as completed Mar 29, 2024
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