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275 changes: 145 additions & 130 deletions src/libstd/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -10,32 +10,24 @@

//! # The Rust Standard Library
//!
//! The Rust Standard Library is the foundation of portable Rust
//! software, a set of minimal and battle-tested shared abstractions
//! for the [broader Rust ecosystem](https://crates.io). It offers
//! core types, like [`Vec`](vec/index.html)
//! and [`Option`](option/index.html), library-defined [operations on
//! language primitives](#primitives), [standard macros](#macros),
//! [I/O](io/index.html) and [multithreading](thread/index.html), among
//! [many other
//! things](#what-is-in-the-standard-library-documentation).
//!
//! `std` is available to all Rust crates by default, just as if each
//! one contained an `extern crate std` import at the [crate
//! root][book-crate-root]. Therefore the standard library can be
//! accessed in [`use`][book-use] statements through the path `std`,
//! as in [`use std::env`](env/index.html), or in expressions
//! through the absolute path `::std`, as in
//! [`::std::env::args()`](env/fn.args.html).
//!
//! [book-crate-root]: ../book/crates-and-modules.html#basic-terminology:-crates-and-modules
//! [book-use]: ../book/crates-and-modules.html#importing-modules-with-use
//! The Rust Standard Library is the foundation of portable Rust software, a
//! set of minimal and battle-tested shared abstractions for the [broader Rust
//! ecosystem][crates.io]. It offers core types, like [`Vec<T>`] and
//! [`Option<T>`], library-defined [operations on language
//! primitives](#primitives), [standard macros](#macros), [I/O] and
//! [multithreading], among [many other things][other].
//!
//! `std` is available to all Rust crates by default, just as if each one
//! contained an `extern crate std;` import at the [crate root]. Therefore the
//! standard library can be accessed in [`use`] statements through the path
//! `std`, as in [`use std::env`], or in expressions through the absolute path
//! `::std`, as in [`::std::env::args()`].
//!
//! # How to read this documentation
//!
//! If you already know the name of what you are looking for the
//! fastest way to find it is to use the <a href="#"
//! onclick="focusSearchBar();">search bar</a> at the top of the page.
//! If you already know the name of what you are looking for the fastest way to
//! find it is to use the <a href="#" onclick="focusSearchBar();">search
//! bar</a> at the top of the page.
//!
//! Otherwise, you may want to jump to one of these useful sections:
//!
Expand All @@ -44,145 +36,168 @@
//! * [Standard macros](#macros)
//! * [The Rust Prelude](prelude/index.html)
//!
//! If this is your first time, the documentation for the standard
//! library is written to be casually perused. Clicking on interesting
//! things should generally lead you to interesting places. Still,
//! there are important bits you don't want to miss, so read on for a
//! tour of the standard library and its documentation!
//! If this is your first time, the documentation for the standard library is
//! written to be casually perused. Clicking on interesting things should
//! generally lead you to interesting places. Still, there are important bits
//! you don't want to miss, so read on for a tour of the standard library and
//! its documentation!
//!
//! Once you are familiar with the contents of the standard library
//! you may begin to find the verbosity of the prose distracting. At
//! this stage in your development you may want to press the **[-]**
//! button near the top of the page to collapse it into a more
//! skimmable view.
//! Once you are familiar with the contents of the standard library you may
//! begin to find the verbosity of the prose distracting. At this stage in your
//! development you may want to press the **[-]** button near the top of the
//! page to collapse it into a more skimmable view.
//!
//! While you are looking at that **[-]** button also notice the
//! **[src]** button. Rust's API documentation comes with the source
//! code and you are encouraged to read it. The standard library
//! source is generally high quality and a peek behind the curtains is
//! often enlightening.
//! While you are looking at that **[-]** button also notice the **[src]**
//! button. Rust's API documentation comes with the source code and you are
//! encouraged to read it. The standard library source is generally high
//! quality and a peek behind the curtains is often enlightening.
//!
//! # What is in the standard library documentation?
//!
//! First of all, The Rust Standard Library is divided into a number
//! of focused modules, [all listed further down this page](#modules).
//! These modules are the bedrock upon which all of Rust is forged,
//! and they have mighty names like [`std::slice`](slice/index.html)
//! and [`std::cmp`](cmp/index.html). Modules' documentation typically
//! includes an overview of the module along with examples, and are
//! a smart place to start familiarizing yourself with the library.
//! First of all, The Rust Standard Library is divided into a number of focused
//! modules, [all listed further down this page](#modules). These modules are
//! the bedrock upon which all of Rust is forged, and they have mighty names
//! like [`std::slice`] and [`std::cmp`]. Modules' documentation typically
//! includes an overview of the module along with examples, and are a smart
//! place to start familiarizing yourself with the library.
//!
//! Second, implicit methods on [primitive
//! types](../book/primitive-types.html) are documented here. This can
//! Second, implicit methods on [primitive types] are documented here. This can
//! be a source of confusion for two reasons:
//!
//! 1. While primitives are implemented by the compiler, the standard
//! library implements methods directly on the primitive types (and
//! it is the only library that does so), which are [documented in
//! the section on primitives](#primitives).
//! 2. The standard library exports many modules *with the same name
//! as primitive types*. These define additional items related
//! to the primitive type, but not the all-important methods.
//! 1. While primitives are implemented by the compiler, the standard library
//! implements methods directly on the primitive types (and it is the only
//! library that does so), which are [documented in the section on
//! primitives](#primitives).
//! 2. The standard library exports many modules *with the same name as
//! primitive types*. These define additional items related to the primitive
//! type, but not the all-important methods.
//!
//! So for example there is a [page for the primitive type
//! `i32`](primitive.i32.html) that lists all the methods that can be
//! called on 32-bit integers (very useful), and there is a [page for
//! the module `std::i32`](i32/index.html) that documents the constant
//! values `MIN` and `MAX` (rarely useful).
//!
//! Note the documentation for the primitives
//! [`str`](primitive.str.html) and [`[T]`](primitive.slice.html)
//! (also called 'slice'). Many method calls on
//! [`String`](string/struct.String.html) and
//! [`Vec`](vec/struct.Vec.html) are actually calls to methods on
//! `str` and `[T]` respectively, via [deref
//! coercions](../book/deref-coercions.html).
//!
//! Third, the standard library defines [The Rust
//! Prelude](prelude/index.html), a small collection of items - mostly
//! traits - that are imported into every module of every crate. The
//! traits in the prelude are pervasive, making the prelude
//! `i32`](primitive.i32.html) that lists all the methods that can be called on
//! 32-bit integers (very useful), and there is a [page for the module
//! `std::i32`](i32/index.html) that documents the constant values [`MIN`] and
//! [`MAX`] (rarely useful).
//!
//! Note the documentation for the primitives [`str`] and [`[T]`][slice] (also
//! called 'slice'). Many method calls on [`String`] and [`Vec<T>`] are actually
//! calls to methods on [`str`] and [`[T]`][slice] respectively, via [deref
//! coercions].
//!
//! Third, the standard library defines [The Rust Prelude], a small collection
//! of items - mostly traits - that are imported into every module of every
//! crate. The traits in the prelude are pervasive, making the prelude
//! documentation a good entry point to learning about the library.
//!
//! And finally, the standard library exports a number of standard
//! macros, and [lists them on this page](#macros) (technically, not
//! all of the standard macros are defined by the standard library -
//! some are defined by the compiler - but they are documented here
//! the same). Like the prelude, the standard macros are imported by
//! default into all crates.
//! And finally, the standard library exports a number of standard macros, and
//! [lists them on this page](#macros) (technically, not all of the standard
//! macros are defined by the standard library - some are defined by the
//! compiler - but they are documented here the same). Like the prelude, the
//! standard macros are imported by default into all crates.
//!
//! # A Tour of The Rust Standard Library
//!
//! The rest of this crate documentation is dedicated to pointing
//! out notable features of The Rust Standard Library.
//! The rest of this crate documentation is dedicated to pointing out notable
//! features of The Rust Standard Library.
//!
//! ## Containers and collections
//!
//! The [`option`](option/index.html) and
//! [`result`](result/index.html) modules define optional and
//! error-handling types, `Option` and `Result`. The
//! [`iter`](iter/index.html) module defines Rust's iterator trait,
//! [`Iterator`](iter/trait.Iterator.html), which works with the `for`
//! loop to access collections.
//! The [`option`] and [`result`] modules define optional and error-handling
//! types, [`Option<T>`] and [`Result<T, E>`]. The [`iter`] module defines
//! Rust's iterator trait, [`Iterator`], which works with the [`for`] loop to
//! access collections.
//!
//! The standard library exposes 3 common ways to deal with contiguous
//! The standard library exposes three common ways to deal with contiguous
//! regions of memory:
//!
//! * [`Vec<T>`](vec/index.html) - A heap-allocated *vector* that is
//! resizable at runtime.
//! * [`[T; n]`](primitive.array.html) - An inline *array* with a
//! fixed size at compile time.
//! * [`[T]`](primitive.slice.html) - A dynamically sized *slice* into
//! any other kind of contiguous storage, whether heap-allocated or
//! not.
//! * [`Vec<T>`] - A heap-allocated *vector* that is resizable at runtime.
//! * [`[T; n]`][array] - An inline *array* with a fixed size at compile time.
//! * [`[T]`][slice] - A dynamically sized *slice* into any other kind of contiguous
//! storage, whether heap-allocated or not.
//!
//! Slices can only be handled through some kind of *pointer*, and as
//! such come in many flavors such as:
//! Slices can only be handled through some kind of *pointer*, and as such come
//! in many flavors such as:
//!
//! * `&[T]` - *shared slice*
//! * `&mut [T]` - *mutable slice*
//! * [`Box<[T]>`](boxed/index.html) - *owned slice*
//! * [`Box<[T]>`][owned slice] - *owned slice*
//!
//! `str`, a UTF-8 string slice, is a primitive type, and the standard
//! library defines [many methods for it](primitive.str.html). Rust
//! `str`s are typically accessed as immutable references: `&str`. Use
//! the owned `String` type defined in [`string`](string/index.html)
//! for building and mutating strings.
//! [`str`], a UTF-8 string slice, is a primitive type, and the standard library
//! defines many methods for it. Rust [`str`]s are typically accessed as
//! immutable references: `&str`. Use the owned [`String`] for building and
//! mutating strings.
//!
//! For converting to strings use the [`format!`](fmt/index.html)
//! macro, and for converting from strings use the
//! [`FromStr`](str/trait.FromStr.html) trait.
//! For converting to strings use the [`format!`] macro, and for converting from
//! strings use the [`FromStr`] trait.
//!
//! Data may be shared by placing it in a reference-counted box or the
//! [`Rc`](rc/index.html) type, and if further contained in a [`Cell`
//! or `RefCell`](cell/index.html), may be mutated as well as shared.
//! Likewise, in a concurrent setting it is common to pair an
//! atomically-reference-counted box, [`Arc`](sync/struct.Arc.html),
//! with a [`Mutex`](sync/struct.Mutex.html) to get the same effect.
//! Data may be shared by placing it in a reference-counted box or the [`Rc`]
//! type, and if further contained in a [`Cell`] or [`RefCell`], may be mutated
//! as well as shared. Likewise, in a concurrent setting it is common to pair an
//! atomically-reference-counted box, [`Arc`], with a [`Mutex`] to get the same
//! effect.
//!
//! The [`collections`](collections/index.html) module defines maps,
//! sets, linked lists and other typical collection types, including
//! the common [`HashMap`](collections/struct.HashMap.html).
//! The [`collections`] module defines maps, sets, linked lists and other
//! typical collection types, including the common [`HashMap<K, V>`].
//!
//! ## Platform abstractions and I/O
//!
//! Besides basic data types, the standard library is largely concerned
//! with abstracting over differences in common platforms, most notably
//! Windows and Unix derivatives.
//!
//! Common types of I/O, including [files](fs/struct.File.html),
//! [TCP](net/struct.TcpStream.html),
//! [UDP](net/struct.UdpSocket.html), are defined in the
//! [`io`](io/index.html), [`fs`](fs/index.html), and
//! [`net`](net/index.html) modules.
//!
//! The [`thread`](thread/index.html) module contains Rust's threading
//! abstractions. [`sync`](sync/index.html) contains further
//! primitive shared memory types, including
//! [`atomic`](sync/atomic/index.html) and
//! [`mpsc`](sync/mpsc/index.html), which contains the channel types
//! for message passing.
//!
//! Besides basic data types, the standard library is largely concerned with
//! abstracting over differences in common platforms, most notably Windows and
//! Unix derivatives.
//!
//! Common types of I/O, including [files], [TCP], [UDP], are defined in the
//! [`io`], [`fs`], and [`net`] modules.
//!
//! The [`thread`] module contains Rust's threading abstractions. [`sync`]
//! contains further primitive shared memory types, including [`atomic`] and
//! [`mpsc`], which contains the channel types for message passing.
//!
//! [I/O]: io/index.html
//! [MIN]: i32/constant.MIN.html
//! [MAX]: i32/constant.MAX.html
//! [TCP]: net/struct.TcpStream.html
//! [The Rust Prelude]: prelude/index.html
//! [UDP]: net/struct.UdpSocket.html
//! [`::std::env::args()`]: env/fn.args.html
//! [`Arc`]: sync/struct.Arc.html
//! [owned slice]: boxed/index.html
//! [`Cell`]: cell/struct.Cell.html
//! [`FromStr`]: str/trait.FromStr.html
//! [`HashMap<K, V>`]: collections/struct.HashMap.html
//! [`Iterator`]: iter/trait.Iterator.html
//! [`Mutex`]: sync/struct.Mutex.html
//! [`Option<T>`]: option/enum.Option.html
//! [`Rc`]: rc/index.html
//! [`RefCell`]: cell/struct.RefCell.html
//! [`Result<T, E>`]: result/enum.Result.html
//! [`String`]: string/struct.String.html
//! [`Vec<T>`]: vec/index.html
//! [array]: primitive.array.html
//! [slice]: primitive.slice.html
//! [`atomic`]: sync/atomic/index.html
//! [`collections`]: collections/index.html
//! [`for`]: ../book/loops.html#for
//! [`format!`]: macro.format!.html
//! [`fs`]: fs/index.html
//! [`io`]: io/index.html
//! [`iter`]: iter/index.html
//! [`mpsc`]: sync/mpsc/index.html
//! [`net`]: net/index.html
//! [`option`]: option/index.html
//! [`result`]: result/index.html
//! [`std::cmp`]: cmp/index.html
//! [`std::slice`]: slice/index.html
//! [`str`]: primitive.str.html
//! [`sync`]: sync/index.html
//! [`thread`]: thread/index.html
//! [`use std::env`]: env/index.html
//! [`use`]: ../book/crates-and-modules.html#importing-modules-with-use
//! [crate root]: ../book/crates-and-modules.html#basic-terminology:-crates-and-modules
//! [crates.io]: https://crates.io
//! [deref coercions]: ../book/deref-coercions.html
//! [files]: fs/struct.File.html
//! [multithreading]: thread/index.html
//! [other]: #what-is-in-the-standard-library-documentation
//! [primitive types]: ../book/primitive-types.html

// Do not remove on snapshot creation. Needed for bootstrap. (Issue #22364)
#![cfg_attr(stage0, feature(custom_attribute))]
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