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2 changes: 1 addition & 1 deletion src/doc/trpl/crates-and-modules.md
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% The Rust Crates and Modules Guide
% Crates and Modules

When a project starts getting large, it's considered a good software
engineering practice to split it up into a bunch of smaller pieces, and then
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2 changes: 1 addition & 1 deletion src/doc/trpl/error-handling.md
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% Error Handling in Rust
% Error Handling

> The best-laid plans of mice and men
> Often go awry
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2 changes: 1 addition & 1 deletion src/doc/trpl/ffi.md
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% The Rust Foreign Function Interface Guide
% Foreign Function Interface

# Introduction

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2 changes: 1 addition & 1 deletion src/doc/trpl/macros.md
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% The Rust Macros Guide
% Macros

# Introduction

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2 changes: 1 addition & 1 deletion src/doc/trpl/ownership.md
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% The Rust Ownership Guide
% Ownership

This guide presents Rust's ownership system. This is one of Rust's most unique
and compelling features, with which Rust developers should become quite
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2 changes: 1 addition & 1 deletion src/doc/trpl/plugins.md
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% The Rust Compiler Plugins Guide
% Compiler Plugins

<div class="unstable-feature">

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2 changes: 1 addition & 1 deletion src/doc/trpl/pointers.md
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% The Rust Pointer Guide
% Pointers

Rust's pointers are one of its more unique and compelling features. Pointers
are also one of the more confusing topics for newcomers to Rust. They can also
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2 changes: 1 addition & 1 deletion src/doc/trpl/testing.md
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% The Rust Testing Guide
% Testing

> Program testing can be a very effective way to show the presence of bugs, but
> it is hopelessly inadequate for showing their absence.
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2 changes: 1 addition & 1 deletion src/doc/trpl/unsafe.md
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% Writing Unsafe and Low-Level Code in Rust
% Unsafe and Low-Level Code

# Introduction

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2 changes: 1 addition & 1 deletion src/doc/trpl/variable-bindings.md
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% Variable bindings
% Variable Bindings

The first thing we'll learn about are *variable bindings*. They look like this:

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