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I like to build functions as a series of parts, for example I might write the following skeleton, then plan to fill in the loop
fn sorter(x: Vec<Vec<isize>>, modifier: bool) -> Vec<isize> {
let mut out = vec![];
for i in x {
}
out
}
If I run a cargo check on this, just to check for typos, I get:
warning: unused variable: `i`
--> src/playgame.rs:35:9
|
35 | for i in x {}
| ^ help: consider prefixing with an underscore: `_i`
|
= note: `#[warn(unused_variables)]` on by default
warning: unused variable: `modifier`
--> src/playgame.rs:33:31
|
33 | fn sorter(x: Vec<Vec<isize>>, modifier: bool) -> Vec<isize> {
| ^^^^^^^^ help: consider prefixing with an underscore: `_modifier`
warning: variable does not need to be mutable
--> src/playgame.rs:34:9
|
34 | let mut out = vec![];
| ----^^^
| |
| help: remove this `mut`
|
= note: `#[warn(unused_mut)]` on by default
warning: function is never used: `sorter`
--> src/playgame.rs:33:1
|
33 | fn sorter(x: Vec<Vec<isize>>, modifier: bool) -> Vec<isize> {
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= note: `#[warn(dead_code)]` on by default
I feel it should be possible to encapsulate a set of warnings which represent "unused/dead", and have a way of disabling them while developing. I realise this could be abused by some people, but I find it hard to spot the important issues between these unused/dead issues while developing.
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Area: Messages for errors, warnings, and lintsArea: Lints (warnings about flaws in source code) such as unused_mut.Category: An issue proposing an enhancement or a PR with one.Call for participation: Easy difficulty. Experience needed to fix: Not much. Good first issue.Relevant to the compiler team, which will review and decide on the PR/issue.