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Tracking issue for VecDeque::rotate_{left|right} (feature vecdeque_rotate) #56686
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B-unstableBlocker: Implemented in the nightly compiler and unstable.Blocker: Implemented in the nightly compiler and unstable.C-tracking-issueCategory: An issue tracking the progress of sth. like the implementation of an RFCCategory: An issue tracking the progress of sth. like the implementation of an RFCT-libs-apiRelevant to the library API team, which will review and decide on the PR/issue.Relevant to the library API team, which will review and decide on the PR/issue.disposition-mergeThis issue / PR is in PFCP or FCP with a disposition to merge it.This issue / PR is in PFCP or FCP with a disposition to merge it.finished-final-comment-periodThe final comment period is finished for this PR / Issue.The final comment period is finished for this PR / Issue.
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B-unstableBlocker: Implemented in the nightly compiler and unstable.Blocker: Implemented in the nightly compiler and unstable.C-tracking-issueCategory: An issue tracking the progress of sth. like the implementation of an RFCCategory: An issue tracking the progress of sth. like the implementation of an RFCT-libs-apiRelevant to the library API team, which will review and decide on the PR/issue.Relevant to the library API team, which will review and decide on the PR/issue.disposition-mergeThis issue / PR is in PFCP or FCP with a disposition to merge it.This issue / PR is in PFCP or FCP with a disposition to merge it.finished-final-comment-periodThe final comment period is finished for this PR / Issue.The final comment period is finished for this PR / Issue.
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Currently if you want to rotate a VecDeque n elements to the left or right, you'd have to write something like this:
I wonder if it would be possible to add 2 functions:
You then only have to write:
This would be equal to slice's
rotate_leftandrotate_right.It could probably be implemented on a lower level than with pop's and pushes for a little more efficiency.