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Rust Playground doesn't deal with re-mapped keys correctly. #324

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@vext01

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@vext01

Hi,

To cut a long story short, I use a Maltron keyboard to keep RSI at bay. It's a totally bonkers looking thing, but it works.

I didn't like the position of the escape key, and swapped it with the windows key, remapping the key in Xorg with (in my .xsession):

xmodmap -e 'keysym Super_L = Escape'

This works for pretty much everything, but not for the rust playground. I'd like to use the playground in vim mode, but have to reach to the original position of the escape key to exit insert mode. The key remapping is to respected for some reason.

Could the Rust playground take xmodmap re-mappings into account?

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