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According to the README, LLVM never emits calls to __clzsi2
. However, when compiling my code targeting the Game Boy Advance (thumbv4-none-eabi
) with a recent nightly (rustc 1.30.0-nightly (0198a1ea4 2018-09-08)
) compiler-builtins is built with calls to __clzsi2
in many functions, leading to undefined references at link time.
Here's my target file on the offchance that's relevant.
{
"abi-blacklist": [
"stdcall",
"fastcall",
"vectorcall",
"thiscall",
"win64",
"sysv64"
],
"ar": "arm-none-eabi-ar",
"arch": "arm",
"atomic-cas": false,
"data-layout": "e-m:e-p:32:32-i64:64-v128:64:128-a:0:32-n32-S64",
"emit-debug-gdb-scripts": false,
"env": "",
"executables": true,
"features": "+soft-float,+strict-align",
"linker": "arm-none-eabi-gcc",
"linker-flavor": "gcc",
"llvm-target": "thumbv4-none-eabi",
"os": "none",
"panic-strategy": "abort",
"pre-link-args": {
"gcc": [
"--specs=gba.specs"
]
},
"relocation-model": "static",
"target-c-int-width": "32",
"target-endian": "little",
"target-pointer-width": "32",
"vendor": ""
}
It presupposes a devkitARM toolchain is available.
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