Skip to content

N30: three-d #929

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 5 commits into from
Feb 5, 2022
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
25 changes: 25 additions & 0 deletions content/news/030/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -245,6 +245,31 @@ _Discussions:
[bevy-frustum-culling]: https://bevyengine.org/news/bevy-0-6/#visibility-and-frustum-culling
[bevy-shaders]: https://bevyengine.org/news/bevy-0-6/#wgsl-shaders

### [`three-d` 0.10][three-d]

![three-d example of environment lighting](three-d.jpg)
_Environment lighting example_

[`three-d`][three-d]
is a 2D/3D renderer targeting both desktop and web
that aims to make rendering simple and give the user full control.

`three-d` 0.10 has been released featuring:

- Environment lighting (image-based lighting)
- HDR environment map
- Headless graphics context
- Tangent vertex atributes
- Texture transform
- Cube map render targets
- f16 and u16 texture data types
- and more..

See [this Twitter thread][three-d-twitter] for videos.

[three-d]: https://github.com/asny/three-d
[three-d-twitter]: https://twitter.com/AsgerNyman/status/1482711259673944067

## Learning Material Updates

### [Making Your Game Go Fast by Asking Windows Nicely][awn-post]
Expand Down
Binary file added content/news/030/three-d.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.