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Merge branch 'source' into n29-pixels
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17cupsofcoffee authored Jan 8, 2022
commit 16be53872109742b9c3c4b87aca673fa4b4a2514
41 changes: 41 additions & 0 deletions content/news/029/index.md
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Expand Up @@ -136,6 +136,47 @@ _Discussions:

## Library Updates

### [assets_manager]

[assets_manager] provides a high-level API to load and cache external resources
with a focus on performance and hot-reloading.

In addition to built-in support for new formats like WebP, glTF and fonts,
[version 0.7] brings a few quality of life improvements. Additionnally,
hot-reloading is now supported for custom asset sources.

These features led to a new crate: [ggez-assets_manager], whose goal is to ease
use of assets_manager with ggez engine!

[assets_manager]: https://github.com/a1phyr/assets_manager/
[version 0.7]: https://github.com/a1phyr/assets_manager/releases/tag/0.7.0
[ggez-assets_manager]: https://github.com/a1phyr/ggez-assets_manager/

### [wgpu]-0.12 release

![albedo pathtracer](wgpu-pathtracer.png)
_experimental pathtracer on wgpu from @llamajestic_

The team concluded 2021 with the release of wgpu-0.12 and naga-0.8.
Details can be found on the [gfx-rs blog] and [wgpu reddit discussion].
Lots of fixes are shipped alongside one much-awaited improvement:
the error messages from validating shaders were finally made readable:

```rust
┌─ interpolate.wgsl:21:25
21 │ out.linear_centroid = vec2<f32>(64.0, 125.0, 1.0);
│ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ naga::Expression [16]

Entry point vert_main at Vertex is invalid:
Expression [16] is invalid
Composing expects 2 components but 3 were given
```

[wgpu]: https://github.com/gfx-rs/wgpu
[gfx-rs blog]: https://gfx-rs.github.io/2021/12/25/this-year.html
[wgpu reddit discussion]: https://www.reddit.com/r/rust_gamedev/comments/rjci2n/wgpu012_is_released/

### [Pixels] 0.9.0 👾

[Pixels] is a tiny hardware-accelerated pixel frame buffer. It is popularly
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