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35 changes: 35 additions & 0 deletions content/news/023/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,26 @@ making of [video](https://youtube.com/watch?v=3TOEZ7krhvI) on YouTube.

[opencombat]: https://opencombat.bux.fr

### [Projectris](https://github.com/bonsairobo/projectris)

![projectris](https://user-images.githubusercontent.com/3229981/124354085-0c81c600-dbbf-11eb-8b87-02b8f9f1feaf.png)

Projectris is a like Tetris, but in 2D and 3D at the same time. As the 3D piece
falls, you can manipulate it, but all that matters are the shadows it casts on
the 2D game boards on either side, each of which is played independently.

While the full concept is already prototyped, there are still many features to
implement before this is a real game:

- scoreboard
- increasing fall speed
- game over
- JUICE

@bonsairobo is not actively working on this, but is happy to accept PRs.

[Github](https://github.com/bonsairobo/projectris)

## Engine Updates

## Learning Material Updates
Expand All @@ -110,6 +130,21 @@ projects. Pure Rust Vulkan allocators with support for erupt have been released.
[erupt]: https://gitlab.com/Friz64/erupt
[@Friz64]: https://blog.friz64.de/about

### [smooth-bevy-cameras](https://github.com/bonsairobo/smooth-bevy-cameras)

smooth-bevy-cameras by [@bonsairobo] is a small plugin for Bevy Engine that
makes it simple to have [exponentially smoothed](https://en.wikipedia.org/wiki/Exponential_smoothing)
camera transforms in your game. Just add a new bundle to your camera entity,
and rather than updating a `Transform` directly, you can just update the `eye`
and `target` values of a `LookTransform`, which will be automatically
synchronized to the `Transform`.

Several example controllers are provided as well:

- First Person
- Orbit
- Unreal Engine Viewport

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
Expand Down