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Merge branch 'source' into source
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AngelOnFira authored Jun 6, 2021
commit a3d2af7461827ee6b8a66f2b26502e5add14361f
77 changes: 77 additions & 0 deletions content/news/022/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -123,6 +123,83 @@ multiple turn lanes, U-turns, and stop signs much better.
[A/B Street]: https://github.com/a-b-street/abstreet
[@dabreegster]: https://twitter.com/CarlinoDustin

### [The Process]

![Animated image showing a small factory in the middle of the game island](the_process.gif)
_This factory has never looked livelier!_

[The Process] by @setzer22 is an upcoming game about factory building, process
management and carrot production, built with Rust using the Godot game engine!

This month has been focused on improving the game's UI and extending the machine
logistics system, but there was also room for a few cosmetic improvements:

- Improved visualization of connections in the [logistic
network](https://twitter.com/PlayTheProcess/status/1391484080798281728).
- Implemented configurable filters for machines to build a [sorting
machine](https://twitter.com/PlayTheProcess/status/1392894719311613953)!
- New materials and [terrain
shader](https://twitter.com/PlayTheProcess/status/1396175924652019718).
- [Trees and dynamically updating
grass](https://twitter.com/PlayTheProcess/status/1399774534417498121) using
instanced rendering.

_Discussions:
[/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/nbmfvz/better_logistics_in_the_process_made_with_godot/),
[Twitter](https://twitter.com/PlayTheProcess/status/1391484080798281728)_

[The Process]: https://twitter.com/PlayTheProcess/

### [pGLOWrpg][pglowrpg-github]

![Game features](pglowrpg_progress.gif)

[pGLOWrpg][pglowrpg-github] by [@Roal_Yr]
is a Procedurally Generated Living Open World RPG,
a long-term project in development, which aims to be a narrative text-based game
with maximum portability and accessibility.

Recent updates include:

- Implemented dev features test arena.
- Implemented entity system draft.
- Sanitized coordinate systems everywhere (ooof!)
- Much refactoring.
- Resumed river generation development.

_Discussions: [Twitter][pglowrpg-twitter]_

[@Roal_Yr]: https://twitter.com/Roal_Yr
[pglowrpg-twitter]: https://twitter.com/pglowrpg
[pglowrpg-github]: https://github.com/roalyr/pglowrpg

### [Bounty Bros.][bounty_bros]

[![bounty-bros-title-screen](bounty-bros.png)][bounty_bros_webgame]
_Click the image to play the game in your browser!_

[Bounty Bros.][bounty_bros] is a prototype game, similar to the old Legend of
Zelda® games, developed by [Katharos Technology][katharostech] as a testing
ground for a future commercial game.

The last two months of development was primarily focused on sound and user
interface:

- Music will play in different areas of the map and fade in when walking into
an area with different music.
- In-game UI is now functional including a new start menu and a simple settings
menu to toggle the CRT filter and pixel aspect ratio.
- The web-player now has a simple loading icon instead of a solid black screen.

The web version was re-built and published under a new link so you can [try it
in your browser][bounty_bros_webgame].

You can read the full update in the [Blog Post][bounty_bros].

[bounty_bros]: https://katharostech.com/post/bounty-bros-update-3-sound-and-ui
[bounty_bros_webgame]: https://katharostech.github.io/skipngo_pre-releases/refs/tags/pre-release-1/?asset_url=https://katharostech.github.io/bounty-bros_pre-releases/1
[katharostech]: https://katharostech.com

### Harvest Hero & Harvest Hero Origins

![Harvest Hero Origins supports local multiplayer](./hho.gif)
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