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Merge branch 'source' into n17-starframe
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ozkriff authored Jan 8, 2021
commit 6aa44668f610ef9a2f1c3202bb8cdc84aa1ce15e
26 changes: 26 additions & 0 deletions content/posts/newsletter-017/index.md
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Expand Up @@ -223,6 +223,32 @@ _Discussions:
[starframe]: https://github.com/moletrooper/starframe
[@moletrooper]: https://twitter.com/moletrooper

### [rpt]: Rust Path Tracer

![demo renders](rpt-collage.jpg)
_Sample images rendered by path tracing._

[rpt] by [@ekzhang] is a physically based, CPU-only rendering engine written in
Rust. It uses path tracing to generate realistic images of 3D scenes.

There's a lot of features, including kd-tree mesh acceleration, physical
material properties (microfacet BSDF with multiple importance sampling), HDRI
environment maps, OBJ/MTL/STL files, depth of field, and particle physics
simulation.

It's also parallelized with [rayon] and available as a library on [crates.io].
The entire source code, including code for the above examples and more, is very
short (~3K SLOC). Future directions include extending the renderer with
bidirectional path tracing and other features.

_Discussions:
[/r/rust](https://reddit.com/r/rust/comments/k81wwi/rpt_v01)_

[rpt]: https://github.com/ekzhang/rpt
[@ekzhang]: https://www.ekzhang.com/
[rayon]: https://github.com/rayon-rs/rayon
[crates.io]: https://crates.io/

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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