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Newsletter 13: vangers/wgpu: Details & local imgs
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ozkriff committed Sep 6, 2020
commit fb5f6667fe55489d3b91cfc1853a5eaf0528392e
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## Game Updates

### [vange-rs][vange-repo]
### [vange-rs]

![vangers-shadow](https://gfx-rs.github.io/img/vangers-shadows.png)
![vangers-shadow](vangers-shadows.jpeg)

Vangers got real-time shadows!
[vange-rs] is the project of re-implementing the [Vangers] game (from 1998)
in Rust using modern development practices, parallel computations, and GPU.

This month vange-rs got real-time shadows!
See [video on /r/rust_gamedev][vangers-shadow-video] and technical description
on the [Hybrid Shadows][vangers-shadow-blog] post of the blog.

Expand All @@ -75,31 +78,53 @@ to shift the camera behind the mechos as in 3rd person view.
See [video on /r/rust_gamedev][vangers-bars-video] and technical description on
the [Bar Painting][vangers-bars-blog] post of the blog.

[vange-repo]: https://github.com/kvark/vange-rs
[vangers-shadow-video](https://www.reddit.com/r/rust_gamedev/comments/i32p6r/realtime_hybrid_shadows_in_vangers/?ref=share&ref_source=link)
[vangers-shadow-blog](https://kvark.github.io/vange-rs/2020/08/04/shadows.html)
[vangers-bars-video](https://www.reddit.com/r/rust_gamedev/comments/igejxy/vangers_3rd_person_camera/?ref=share&ref_source=link)
[vangers-bars-blog](https://kvark.github.io/vange-rs/2020/08/29/bar-painting.html)
[Vangers]: https://en.wikipedia.org/wiki/Vangers
[vange-rs]: https://github.com/kvark/vange-rs
[vangers-shadow-video]: https://reddit.com/r/rust_gamedev/comments/i32p6r/realtime_hybrid_shadows_in_vangers
[vangers-shadow-blog]: https://kvark.github.io/vange-rs/2020/08/04/shadows.html
[vangers-bars-video]: https://reddit.com/r/rust_gamedev/comments/igejxy/vangers_3rd_person_camera
[vangers-bars-blog]: https://kvark.github.io/vange-rs/2020/08/29/bar-painting.html

## Learning Material Updates

## Library & Tooling Updates

### [gfx-rs][gfx-repo] and [wgpu][wgpu-site]

![wgpu-rs water](https://wgpu.rs/screenshots/example-water.gif)
![wgpu-rs water](wgpu-water.gif)
_wgpu-rs's [water example][wgpu-water]_

gfx-rs project and wgpu ecosystem have observed the release of 0.6 versions! 🎉

Some of the updates:

- Reworked project structure:
- `wgpu-core` - a safe pure-Rust internal API, implementing WebGPU specification;
- `wgpu-rs` - the idiomatic Rust wrapper;
- `wgpu-native` - the C API wrapper, aiming to be compatible with [Dawn];
- Gecko and Servo - for implementing WebGPU API in the browsers.
- Ability to record API traces, replay them on a different machine,
and run data-driven tests.
- `write_buffer` and `write_texture` for update the GPU data
without intermediate staging buffers or encoders.
- A number of powerful native-only extensions, such as descriptor indexing,
as well as web-compatible extensions like depth-clamping.
- [naga] v0.2 - an experimental shader translation library.
- The [showcase gallery](https://wgpu.rs/#showcase) was updated.

gfx-rs project and wgpu ecosystem have observed the release of 0.6 versions :tada:
Read about the details on [gfx-rs blog](https://gfx-rs.github.io/2020/08/18/release-0.6.html).

[@sothr](https://github.com/sothr) has reworked the
[wgpu instancing tutorial][wgpu-instancing-tutor]. See discussion at
[/r/rust_gamedev][wgpu-instancing-reddit].
[wgpu instancing tutorial][wgpu-instancing-tutor].
See discussion at [/r/rust_gamedev][wgpu-instancing-reddit].

[gfx-repo]: https://github.com/gfx-rs/gfx
[wgpu-site]: https://wgpu.rs
[wgpu-water]: https://github.com/gfx-rs/wgpu-rs/tree/master/examples/water
[wgpu-instancing-tutor]: https://sotrh.github.io/learn-wgpu/beginner/tutorial7-instancing/#the-instance-buffer
[wgpu-instancing-reddit]: https://www.reddit.com/r/rust_gamedev/comments/i8np5v/simplified_instancing_tutorial_learn_wgpu/
[wgpu-instancing-reddit]: https://reddit.com/r/rust_gamedev/comments/i8np5v/simplified_instancing_tutorial_learn_wgpu
[naga]: https://github.com/gfx-rs/naga
[Dawn]: https://dawn.googlesource.com/dawn

## Popular Workgroup Issues in Github

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