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Newsletter 11: garden, z2g, boundless, type, blub #198

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87 changes: 87 additions & 0 deletions content/posts/newsletter-011/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -198,6 +198,21 @@ and on [the YouTube channel][cba-youtube].
[cba-youtube-normals]: https://youtu.be/r5BAe03MRZo
[@CrateAttack]: https://twitter.com/CrateAttack

### [Garden]: June Devlog

![screenshot: concrete & trees](garden.jpeg)

[Garden][garden] is an upcoming game centered around growing realistic plants.
Some of the updates from [the June devlog][garden-devlog]:

- Soil collision detection & changes to the soil column generation.
- Plant sim & terrain updates happen at different times & separately.
- Proper Global Illumination research.
- Automatic in-game texture reloading.

[garden]: https://epcc.itch.io/garden
[garden-devlog]: https://cyberplant.xyz/posts/june

### [Veloren][veloren]

![Animation improvements](veloren-wolf.gif)
Expand Down Expand Up @@ -269,6 +284,44 @@ Also, check out [a talk about open source and Veloren][veloren-talk]:
[veloren-docs]: https://docs.veloren.net/veloren_voxygen/index.html
[veloren-talk]: https://youtube.com/watch?v=aS26sqT09Pw

### [Zero to Game][zerotoga.me]

![ships with greater thrust explode](zerotogame-destruction.gif)

^ _The initial destruction prototype applied across different thrust levels_

[Zero to Game][zerotoga.me] is a project that documents
the creation of an independent space game from zero.

> My plan for this website is to narrate my independent development
> of a computer game in the Rust programming language.
> I've never done this before, and so I hope to be able to show you
> the progression right from zero all the way up to a game.
>
> - Zero game programming experience.
> - Zero experience in the Rust programming language.
> - Zero experience making assets, images, sounds, models, etcetera.

Currently published posts:

- [\#1 "Finding Zero"](https://zerotoga.me/dev/findingzero)
\- where the game development journey is beginning.
- [\#2 "Inspiring Design"](https://zerotoga.me/dev/inspiringdesign)
\- how Factorio, Screeps, and Space Station 13 are inspiring the game's design.
- [\#3 "Picking Technology"](https://zerotoga.me/dev/pickingtechnology)
\- researching a technology path for the game project to start out on.
- [\#4 "Leading Design Challenges"](https://zerotoga.me/dev/leadingdesignchallenges)
\- the spacetime issues with combining gameplay inside and outside of spaceships.
- [\#5 "Fast Spaceship Physics"](https://zerotoga.me/dev/fastspaceshipphysics)
\- prototyping a spaceship physics simulation aimed at speed.
- [\#6 "Physical Destruction"](https://zerotoga.me/dev/physicaldestruction)
\- the structure and implementation of a spaceship destruction prototype.
- [\#7 "Rendering in Rust"](https://zerotoga.me/dev/renderinginrust)
\- working through from tutorial code to meet the needs
of the game's first Rust scene render.

[zerotoga.me]: https://zerotoga.me

### [Pont][pont-online]

![Screenshot of the Pont board game](pont_screenshot.png)
Expand Down Expand Up @@ -360,6 +413,17 @@ a python module to use AlphaZero algorithm for training.
[animal-chess-wiki]: https://en.wikipedia.org/wiki/Jungle_(board_game)
[animal-chess-pieces]: http://ancientchess.com/graphics-rules/dou_shou_qi_jungle_game-pieces-values.jpg

### [rs-type]

![screenshot: planets and words](rs-type.png)

[rs-type] is a WIP typing game
inspired by [zty.pe](https://zty.pe/).
It can load [KTouch courses](https://github.com/KDE/ktouch/tree/master/data/courses)
and also has a built-in basic vector drawing tool for painting backgrounds.

[rs-type]: https://github.com/akiross/rs-type

### [Guacamole Runner][guacamole]

![gif](guacamole.gif)
Expand Down Expand Up @@ -391,6 +455,19 @@ documenting the process making this project.
[wooting_snake-video]: https://youtu.be/OhhscXz-60g
[TanTan]: https://twitter.com/Tantan22430802

### [boundless]

![terrain, bg trees, and a character](boundless.jpeg)

[Anthony Brigante][abrigante] started working on a 2D sandbox game.
Two devlogs were released this month:

- ["Hello, Rust"](https://abrigante.com/post/2020/06/04/Hello-Rust.html)
- ["From Sandbox to Production - Rendering"](https://abrigante.com/post/2020/06/08/From-Sandbox-To-Production-Rendering.html)

[boundless]: https://github.com/abrigante1/boundless/tree/production
[abrigante]: https://abrigante.com/

### [Weegames][weegames-itch]

[![Weegames](weegames.jpg)][weegames-video]
Expand All @@ -407,6 +484,16 @@ The more minigames you beat the faster they get.
[weegames-repository]: https://github.com/yeahross0/weegames
[weegames-video]: https://youtube.com/watch?v=A_GqhZ_7EIw

### [blub]

![Fluid demo](blub-fluid.gif)

[blub] is a WIP 3D fluid simulation playground build with wgpu-rs and imgui-rs.
It focuses primarily on hybrid approaches lagrangian/eularian approaches
(PIC/FLIP/APIC..). Check the project's README for more details.

[blub]: https://github.com/wumpf/blub

## Learning Material Updates

### [Hypervis: 4D Physics Visualization][ldn-talk]
Expand Down
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