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Newsletter 10: Life and eyes #165

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39 changes: 39 additions & 0 deletions content/posts/newsletter-010/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -439,6 +439,45 @@ and Q3-style character controller logic.
[on-fps-game-1]: http://atilkockar.com/on-fps-game-progress-1
[on-fps-game-video]: https://youtube.com/watch?v=TvgWOEnlXw4

### [Life][life]

![screenshot with a simple level](life.png)

["Life"][life] by [@datoh]
is a WIP puzzle game written using Tetra.
Though still a prototype, the game has a bunch of playable levels
and a [level editor][life-level-editor].
The development process is streamed at [twitch.tv/datoh].

[life-level-editor]: https://twitter.com/datoh/status/1264574784769318915
[twitch.tv/datoh]: https://twitch.tv/datoh
[life]: https://datoh.itch.io/life
[@datoh]: https://twitter.com/datoh

### [Mind's Eye][minds-eye]

![Level 2: Triangle Tango](minds_eye.gif)

[Mind's Eye][minds-eye] by Michael Stott is a WIP experimental
Sokoban-esque puzzle game developed using Rust and SDL2.
The objective is to move the colored blocks into the line of sight
of a matching eye.

[minds-eye]: https://github.com/MichaelStott/Minds-Eye

## [vkeyes-demo-rs]

![Video demo](vkeyes.gif)

[vkeyes-demo-rs] by [Fun Maker] is a simple OpenVR+Vulkano demo with a twist:
you can rotate your eyes separately with analog sticks.

Also, the demo features asynchronous model/texture loading from .obj,
.png, and OpenVR and uses dedicated queue for data transfer if available.

[vkeyes-demo-rs]: https://github.com/funmaker/vkeyes-demo-rs
[Fun Maker]: https://twitter.com/FunMaker39

## Learning Material Updates

### Rust Sokoban Tutorial
Expand Down
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