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Jul 1, 2024
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Merge branch 'source' into pr1531
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janhohenheim committed Jun 29, 2024
commit 4616f562c400159c084c7f583ff8d295dc765ca2
41 changes: 34 additions & 7 deletions content/news/052/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,32 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Game Updates

### [Untitled Pixel Wizards Game][pixel-wizards]

{{ embed_video(type="video/mp4", src="untitled-pixel-wizards-game.mp4",
caption="Enemies now perceive, pursue and attack.. and occasionally get burned to death.") }}

[![A Hound chases a player, and its corpse ragdolls after it is burned to death by a fireball](untitled-pixel-wizards-game.gif)][pixel-wizards]
_Enemies now perceive, pursue and attack.. and occasionally get burned to death._

[Untitled Pixel Wizards Game][pixel-wizards] is a local-multiplayer [Noita]-like platformer about
killing baddies using spells powered by pixel physics. This month was focused on juicing up said baddies:

- [Pew Pew Pew][pixel-wizards-update-1]: baddies learned to shoot at players.
- [Hot Pursuit][pixel-wizards-update-2]: baddies also learned to chase players! (They're real smart.)
- [Status Update][pixel-wizards-update-3]: physically-simulated pixels learn to burn & poison players & baddies.
- [Ragdolls][pixel-wizards-update-4]: corpses of dead baddies learn to tumble around all realistic-like.
- [Fiddling with Fire][pixel-wizards-update-5]: the fire mechanic figures out how to better burn baddies.

[pixel-wizards]: https://slowrush.dev
[Noita]: https://store.steampowered.com/app/881100/Noita/
[pixel-wizards-update-1]: https://www.slowrush.dev/news/pew-pew/
[pixel-wizards-update-2]: https://www.slowrush.dev/news/hot-pursuit/
[pixel-wizards-update-3]: https://www.slowrush.dev/news/status-update/
[pixel-wizards-update-4]: https://www.slowrush.dev/news/ragdolls/
[pixel-wizards-update-5]: https://www.slowrush.dev/news/fiddling-with-fire/


### [Way of Rhea][wor]

[![Way of Rhea](wor.jpg)][wor]
Expand All @@ -81,13 +107,13 @@ If needed, a section can be split into subsections with a "------" delimiter.
Way of Rhea is a color-based puzzle game with difficult puzzles, but
forgiving mechanics developed by [Mason Remaley] in a custom Rust engine. Since its release in May...

* Four alternate secret solutions have been fixed
* Two alternate puzzle solutions have been fixed
* A physics glitch that allowed persistent players to clip through a specific wall was fixed
* Polish was added to some camera motion cues, UI, achievements, tutorials, and dialogue
* A bug that prevented the game from running on Parallels on macOS was fixed
* Support for GeForce NOW was enabled on Steam
* And more...
- Four alternate secret solutions have been fixed
- Two alternate puzzle solutions have been fixed
- A physics glitch that allowed persistent players to clip through a specific wall was fixed
- Polish was added to some camera motion cues, UI, achievements, tutorials, and dialogue
- A bug that prevented the game from running on Parallels on macOS was fixed
- Support for GeForce NOW was enabled on Steam
- And more...

You can support development by [purchasing Way of Rhea on Steam][wor], or
[signing up for the mailing list][wor-mail] to hear about future games.
Expand All @@ -96,6 +122,7 @@ You can support development by [purchasing Way of Rhea on Steam][wor], or
[wor]: https://store.steampowered.com/app/1110620/Way_of_Rhea/?utm_campaign=tmirgd&utm_source=n52
[wor-mail]: https://anthropicstudios.com/newsletter/signup/tech


## Engine Updates

### [godot-rust]
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