Description
Newsletter 22: May 2021
Editors: @AngelOnFira, @17cupsofcoffee, and @ozkriff
Another month has gone by, so it's time to put together the Rust Gamedev newsletter for May!
If you want to help writing the newsletter:
- Grab some of the "🆓 free" sections by leaving a comment like "I'd like to work on {section_name_1} and {section_name_2}".
- The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
- Mentions in brackets (like "🆓 free (@ozkriff?)") are just a suggestion of who could pick the work up - it's not an obligation, and other people are welcome to take those sections.
- Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
- Write a short overview:
- Use provided links as a starting point.
- Try to maintain a consistent style with the rest of the newsletter and run markdownlint (lint errors will fail the CI build).
- Insert line breaks (softbreak) at 80 chars, please.
- Leave a comment or DM me on Discord if you have any issues.
- Send a PR to the
source
branch (example: N15: A/B Street #336)- Mention this issue in your PR's description to link it all together.
As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:
We're also going to be transitioning to having authors or volunteers write about their own content, rather than the editing team doing it all at the end 💯 This means if you want to see your work in the newsletter, you have to write it yourself! If you're not able to write about your work, feel free to comment and I can assign it 🆓 free. We're working on taking some of the load off the editing team where we can with this. Best to keep this sustainable!
Also, we want to make sure contributing to the newsletter feels open to anyone who wants to write a section about their project. If you have anything you can write about, just add a comment to this issue and I'll add it to the todo list 😄
Current Schedule
The soft deadline for all section PRs is the 6th of June. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)
Review and release will take place around the 8th of June.
- Only one image (<300kb) or GIF (<2.5mb) before the text, with an optional caption and mandatory alt text for accessibility.
- All the rendered text should be under 1000 characters (including spaces and punctuation) and under 6 paragraphs (without any subsections, etc).
- No bold/italic/etc formatting - only links and one plain list without nesting per section (multiple lists are allowed if your project consists of multiple parts that aren't independent enough for their own sections).
- Third-person perspective.
- 80 characters per line and no other markdownlint warnings on CI.
Please use these templates as a starting point:
Games/apps/libraries:
### [Game name]

_optional image label_
[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.
{An overview of the recent updates with links to more details}.
_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_
[Game name]: http://example.com
Articles/blog posts/videos/etc:
### [Article name]

_optional image label_
[@nickname] published an [article] about...
{overview what the resource is about}.
_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_
[Article name]: http://example.com
Current Structure & Status
Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
- Meetup First draft of an introduction post #5 - ✔️ done by @AngelOnFira in N22: May meetup #657
- Game Updates
- The Process (1, 2) - ✔️ done by @setzer22 in N22: The Process #646
- Theta Wave (1) - ✔️ done by @cdsupina and @tigleym in N22: Theta Wave #661
- Harvest Hero (1, 2) - ✔️ done by @Bombfuse in Add harvest hero origins #653
- pGLOWrpg (1) - ✔️ done by @roalyr in N22 pGLOWrpg: text #648
-
rust-sokoban-wasm (1, 2) - 🆓 free (@eduardonunesp?) - Veloren - ✔️ done by @AngelOnFira in N22: Veloren #642
- Outer Wonders (1) - ✔️ done by @utoalex in N22: Add Outer Wonders #656
- rpg-cli (1, 2) - ✔️ done by @ozkriff in N22: rpg-cli #671
-
Way of Rhea (1) - 🆓 free (@MasonRemaley?) - A/B Street (1) - ✔️ done by @dabreegster in N22: A/B Street #647
- Project YAWC (1) - ✔️ done by @junkmail22 in N22: Project YAWC #662
- Flesh (1) - ✔️ done by @Im-Oab in N22: Flesh #645
- Bounty Bros - ✔️ done by @zicklag in N22: Bounty Bros. #651
- Learning Material Updates
- Learn Wgpu Tutorial: wgpu 0.8 & WGSL (1, 2) - ✔️ done by @sotrh in N22: Learn Wgpu section #660
- Video: 1 Year of Rust Game Development (1, 2) - ✔️ done by @TanTanDev in N22: Video: 1 Year of Rust Game Development #663
- Video: voxel engine with rust and wgpu-rs (1, 2) - ✔️ done by @TanTanDev in N22: Video: voxel engine with rust and wgpu-rs #664
- Rust in Unreal Engine (May 2021 Summary) (1) - ✔️ done by @AngelOnFira in N22: Rust in Unreal update #669
- LD48: Rusty MMO in 48 hours (1, 2) - ✔️ done by @x-52 in N22: LD48: Rusty MMO in 48 Hours #658
- 2048 Using an event system to reset the game (1) - ✔️ done by @ChristopherBiscardi in include 2048 bevy reset game event video #670
- Engine Updates
-
Macroquad (1, 2) - 🆓 free (@not-fl3?) - Tetra (1, 2) - ✔️ done by @17cupsofcoffee in N22: Tetra #665
- rg3d (1, 2, 3) - ✔️ done by @mrDIMAS in N22: Add rg3d #668
- Rustcraft (1, 2) - ✔️ done by @dskart in N22: Rustcraft #643
-
- Library & Tooling Updates
-
colstodian (1) - 🚧 WIP by @termhn -
cint (1) - 🚧 WIP by @termhn - libfive (1) - ✔️ done by @virtualritz in N22: libfive #666
-
Mun - 🆓 free (@Wodann?) - tobj (1) - ✔️ done by @Twinklebear in N22: tobj section #659
- nvtx-rs (1) - ✔️ done by @ozkriff in N22: nvtx-rs #674
- Dimforge (1) - ✔️ done by @ozkriff in N22: Dimforge #672
- gfx-rs: naga benchmark (1, 2) - ✔️ done by @kvark in N22: Add Naga #641
-
imgui-wgpu (1) - 🆓 free (@cwfitzgerald?) -
egui v0.12 (1) - ✔️ done by @emilk in N22: egui #650 -
nannou_egui (1) - 🆓 free (@AlexEne?) -
RAUI (1, 2) - 🚧 WIP by @PsichiX - Rafx (1) - ✔️ done by @aclysma in N22: Rafx update #649
- bevy_asset_loader v0.2 (1, 2) - ✔️ done by @NiklasEi in N22: bevy_asset_loader #655
- texture_generator (1, 2) - ✔️ done by @Orchaldir in N22: Texture Generator #654
- Nestadia (1) - ✔️ done by @zer0x64 in N22: Nestadia #644
- Bevy Retro - ✔️ done by @zicklag in N22: Add Bevy Retro #652
- Graphite - ✔️ done by @Keavon in N22: Graphite #667
-
Final steps:
- Final review - by everyone
- Publish - by @AngelOnFira
- Post on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @AngelOnFira and @ozkriff
- Add comment links - by @AngelOnFira
- Add a draft of the 23nd newsletter - by @AngelOnFira