Description
Triage(2018-08-21)
We need help writing the initial content for this section.
From @japaric on February 22, 2018 13:29
An approach that has worked well for the adoption of Rust in std land is to replace existing
components of a C codebase with Rust components (rather than the more radical rewrite everything in
Rust from scratch).
I think we are lacking guides for this important use case in embedded Rust land and we should fix
that. There are different aspects to integrating Rust into a existing C codebase:
- Integrate Rust / Cargo into a C project build system.
The Rust team has been working on making this easier since last year but I don't know what's the
current status.
What build systems can we expect to encounter in practice? Makefiles, cmake? Do we have examples of
integrating Cargo with those?
- Binding C code (FFI)
Some examples will probably come out of the work of binding RTOSes in #45. We should write a guide
(e.g. "how to use bindgen to bind C code that will be used in no_std context") once we have gained
experience.
- Calling Rust from C applications.
Example use case: write your parser in Rust and call it from C.
Do we have any examples of this? Anyone tried rusty-cheddar
in no_std context?
Copied from original issue: rust-embedded/wg#48