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Releases: russkev/opengl

Initial release

05 Dec 05:57

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Initial release Pre-release
Pre-release
  • Target camera for orbiting
  • Free camera
  • Orthogonal camera
  • Directional lights
  • Point lights
  • Spot lights
  • Various primitive shapes
  • Custom OBJ loader
  • Blinn master shader with texture maps for diffuse, specularity, roughness, etc.
  • Normal mapping
  • Parallax mapping
  • Self illuminated shader
  • Shadow mapping for all light types
  • Multiple lights and shadows
  • Image loading for textures
  • 2D Text overlay
  • Cubemap environments
  • HDR Tone mapping
  • Deferred rendering
  • Screen space ambient occlusion
  • Glow effect