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Implementing the new filestore http server to speed up load times #3

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Working bzip2 and group decoding in the client, making it so that the client no longer has to send an http request for every single grouped file (ie for tile underlays and overlays)

Working bzip2 and group decoding in the client, making it so that the client no longer has to send an http request for every single grouped file (ie for tile underlays and overlays)
@Katilith Katilith requested a review from Jameskmonger August 22, 2022 23:33
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Looks good !


![JS5 packed directory example](https://i.imgur.com/53dLQDa.png)
Running the webclient requires the filestore HTTP server to first be running with a valid filestore index.
Checkout the [`kiko/file-system` branch of the filestore repository](https://github.com/runejs/filestore/tree/kiko/file-system) and run the command `npm run index -- --build 435` to index the 435 game cache, then run `npm run http:js5` to load the game cache HTTP server.
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😍

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