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core: Track PlaceObject's ratio on DisplayObject #21835
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This patch sets PlaceObject's ratio on DisplayObject as it's also used for rewind logic. By itself this patch does not change how rewinds work. This is pulled from ruffle-rs#21336 as a low-risk patch. Co-authored-by: Mike Welsh <mwelsh@gmail.com> Co-authored-by: jarca0123 <11705208+jarca0123@users.noreply.github.com>
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Oct 5, 2025
---------------------------------------------------------------------------------- clk.mk 6b437c3907fb80c95b620c3a69519fe5138e8831 # Version: Commits on Oct 04, 2025 ---------------------------------------------------------------------------------- Merge pull request #1597 from TomHarte/NewShaker Ensure CPCShakerTests is runnable., ------------------------------------------------------------------------------------------ duckstation.mk 3624474b915e963fe30517c540ce85ae6227e608 # Version: Commits on Oct 04, 2025 ------------------------------------------------------------------------------------------ Controller: Remove unused InAnalogMode(), ----------------------------------------------------------------------------------- eden.mk 272df1fa837909ab514c8c36a24485fb4bb99add # Version: Commits on Oct 04, 2025 ----------------------------------------------------------------------------------- [settings] default to opengl on solaris (#2659) ------------------------------------------------------------------------------------- ikemen.mk 573c4970f2ea5ab3f88075e67578b737a3f7843a # Version: Commits on Oct 04, 2025 ------------------------------------------------------------------------------------- Merge pull request #2735 from rakieldev/fixes feat(motif): add text to palette select ;fixes, ---------------------------------------------------- pcsx2.mk v2.5.201 # Version: Commits on Oct 04, 2025 ---------------------------------------------------- - [OSD: Add ability to show the amount of activated patches](PCSX2/pcsx2#13326) , ------------------------------------------------------------------------------------- ppsspp.mk 459e8ac031b49e40339fc3f7b246d7aa20b4b4f1 # Version: Commits on Oct 04, 2025 ------------------------------------------------------------------------------------- Merge pull request #20850 from hrydgard/dependabot/github_actions/hendrikmuhs/ccache-action-1.2.19 Bump hendrikmuhs/ccache-action from 1.2.18 to 1.2.19, --------------------------------------------------------------- ruffle.mk nightly-2025-10-04 # Version: Commits on Oct 04, 2025 --------------------------------------------------------------- ## What's Changed * core: Track PlaceObject's ratio on DisplayObject by @kjarosh in ruffle-rs/ruffle#21835 * core: Add PLACED_BY_AVM1_SCRIPT DisplayObject flag by @kjarosh in ruffle-rs/ruffle#21837 * swf: Implement Copy for small types by @kjarosh in ruffle-rs/ruffle#21827 **Full Changelog**: ruffle-rs/ruffle@nightly-2025-10-02...nightly-2025-10-04, ----------------------------------------------------------------------------------- ymir.mk 42111331d192b7a88e798a134a1a32c6d16ca598 # Version: Commits on Oct 04, 2025 ----------------------------------------------------------------------------------- feat(VDP2): Include sprite layer and a configurable window set to window debug overlay, ---------------------------------------------------------------------------------------------------- gamenetworkingsockets.mk 517fff0cf6866ba163f4f016b0ef28f365c06c05 # Version: Commits on May 13, 2025 ---------------------------------------------------------------------------------------------------- Fix incorrect control buffer length when filling `WSAMSG` for `WSARecvMsg` Somehow, this bug causes problems with listen sockets on Windows 11 platform. After some number of client connections being abruptly terminated (e.g. client has crashed), the host just stops to invoke connection state change callbacks for the still opened listen socket. In this particular case, `WSARecvMsg` always returns -1 (SOCKET_ERROR) and `WSAGetLastError()` returns 10014 (WSAEFAULT), which indicates there's a problem with function arguments. So, it seems, that in some cases Windows will try to use the control data, but if there's been some problem with it, the connection will just remain in the broken state forever. Signed-off-by: Pavel Solodovnikov <pavel.al.solodovnikov@gmail.com>, ---------------------------------------------------------------------------------------- openmohaa.mk 1c27f3edd1aa5dde9bb88a662f04ccf09e5f99e3 # Version: Commits on Oct 03, 2025 ---------------------------------------------------------------------------------------- Make sound channel exhaustion warning a Com_DPrintf, ---------------------------------------------------------------------------------------- retroarch.mk e15bd1dcb93048e8ef9b7c758e45f070958158db # Version: Commits on Oct 04, 2025 ---------------------------------------------------------------------------------------- Fetch translations from Crowdin, ---------------------------------------------------------------------------------------- doomretro.mk 0c04cc869c087097dda55749bd09fc9e6b0ef48f # Version: Commits on Oct 04, 2025 ---------------------------------------------------------------------------------------- Minor tweaks, ---------------------------------------------------------------------------------------------- libretro-ppsspp.mk 459e8ac031b49e40339fc3f7b246d7aa20b4b4f1 # Version: Commits on Oct 04, 2025 ---------------------------------------------------------------------------------------------- Merge pull request #20850 from hrydgard/dependabot/github_actions/hendrikmuhs/ccache-action-1.2.19 Bump hendrikmuhs/ccache-action from 1.2.18 to 1.2.19, --------------------------------------------------------------------------------------------- libretro-vba-m.mk 479a7d9097a55a15ac8e4690bdaa5ecfa9587a98 # Version: Commits on Oct 04, 2025 --------------------------------------------------------------------------------------------- build: add libfmt for macOS builder Add libfmt to the dists for the macOS builder, needed by wxWidgets. Signed-off-by: Rafael Kitover <rkitover@gmail.com>,
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This patch sets PlaceObject's ratio on DisplayObject as it's also used for rewind logic. By itself this patch does not change how rewinds work.
This is pulled from #21336 as a low-risk patch.