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...ative/ReactAndroid/src/main/java/com/facebook/react/animated/FrameBasedAnimationDriver.kt
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/* | ||
* Copyright (c) Meta Platforms, Inc. and affiliates. | ||
* | ||
* This source code is licensed under the MIT license found in the | ||
* LICENSE file in the root directory of this source tree. | ||
*/ | ||
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package com.facebook.react.animated | ||
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import com.facebook.common.logging.FLog | ||
import com.facebook.react.bridge.ReadableMap | ||
import com.facebook.react.bridge.ReadableType | ||
import com.facebook.react.common.ReactConstants | ||
import com.facebook.react.common.build.ReactBuildConfig | ||
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/** | ||
* Implementation of [AnimationDriver] which provides a support for simple time-based animations | ||
* that are pre-calculate on the JS side. For each animation frame JS provides a value from 0 to 1 | ||
* that indicates a progress of the animation at that frame. | ||
*/ | ||
internal class FrameBasedAnimationDriver(config: ReadableMap) : AnimationDriver() { | ||
private var startFrameTimeNanos: Long = -1 | ||
private var frames: DoubleArray = DoubleArray(0) | ||
private var toValue = 0.0 | ||
private var fromValue = 0.0 | ||
private var iterations = 1 | ||
private var currentLoop = 1 | ||
private var logCount = 0 | ||
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init { | ||
resetConfig(config) | ||
} | ||
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override fun resetConfig(config: ReadableMap) { | ||
val framesConfig = config.getArray("frames") | ||
if (framesConfig != null) { | ||
val numberOfFrames = framesConfig.size() | ||
if (frames.size != numberOfFrames) { | ||
frames = DoubleArray(numberOfFrames) | ||
} | ||
for (i in 0 until numberOfFrames) { | ||
frames[i] = framesConfig.getDouble(i) | ||
} | ||
} | ||
toValue = | ||
if (config.hasKey("toValue")) { | ||
if (config.getType("toValue") == ReadableType.Number) config.getDouble("toValue") else 0.0 | ||
} else { | ||
0.0 | ||
} | ||
iterations = | ||
if (config.hasKey("iterations")) { | ||
if (config.getType("iterations") == ReadableType.Number) config.getInt("iterations") | ||
else 1 | ||
} else { | ||
1 | ||
} | ||
currentLoop = 1 | ||
mHasFinished = iterations == 0 | ||
startFrameTimeNanos = -1 | ||
} | ||
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override fun runAnimationStep(frameTimeNanos: Long) { | ||
if (startFrameTimeNanos < 0) { | ||
startFrameTimeNanos = frameTimeNanos | ||
if (currentLoop == 1) { | ||
// initiate start value when animation runs for the first time | ||
fromValue = mAnimatedValue.nodeValue | ||
} | ||
} | ||
val timeFromStartMillis = (frameTimeNanos - startFrameTimeNanos) / 1000000 | ||
val frameIndex = Math.round(timeFromStartMillis / FRAME_TIME_MILLIS).toInt() | ||
if (frameIndex < 0) { | ||
val message = | ||
("Calculated frame index should never be lower than 0. Called with frameTimeNanos " + | ||
frameTimeNanos + | ||
" and mStartFrameTimeNanos " + | ||
startFrameTimeNanos) | ||
check(!ReactBuildConfig.DEBUG) { message } | ||
if (logCount < 100) { | ||
FLog.w(ReactConstants.TAG, message) | ||
logCount++ | ||
} | ||
return | ||
} else if (mHasFinished) { | ||
// nothing to do here | ||
return | ||
} | ||
val nextValue: Double | ||
if (frameIndex >= frames.size - 1) { | ||
if (iterations == -1 || currentLoop < iterations) { | ||
// Use last frame value, just in case it's different from mToValue | ||
nextValue = fromValue + frames[frames.size - 1] * (toValue - fromValue) | ||
startFrameTimeNanos = -1 | ||
currentLoop++ | ||
} else { | ||
// animation has completed, no more frames left | ||
nextValue = toValue | ||
mHasFinished = true | ||
} | ||
} else { | ||
nextValue = fromValue + frames[frameIndex] * (toValue - fromValue) | ||
} | ||
mAnimatedValue.nodeValue = nextValue | ||
} | ||
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companion object { | ||
// 60FPS | ||
private const val FRAME_TIME_MILLIS = 1000.0 / 60.0 | ||
} | ||
} |