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22 changes: 22 additions & 0 deletions Sources/GameWidget/GameWidget.docc/Button_widget.md
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# Button

## overview

## Topics

### Widget type

- ``Button``

### modifiers

- ``ModifiableWidget/position(_:)``
- ``ModifiableWidget/color(_:)``
- ``ModifiableWidget/text(_:)``
- ``ModifiableWidget/zPosition(_:)``
- ``ModifiableWidget/actionType(_:)``

### Handling button event

- ``ButtonResopnder``
- ``ButtonNotificationCenter``
18 changes: 18 additions & 0 deletions Sources/GameWidget/GameWidget.docc/ControllerArea_widget.md
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# ControllerArea

## overview

## Topics

### Widget type

- ``ControllerArea``

### modifiers

- ``ModifiableWidget/position(_:)``
- ``ModifiableWidget/size(_:)``

### Handling controller event

- ``ControllerData``
10 changes: 7 additions & 3 deletions Sources/GameWidget/GameWidget.docc/GameWidget.md
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Expand Up @@ -8,11 +8,15 @@ User interface widgets for SpriteKit.

## Topics

### How to use Widgets

- <doc:WidgetUsage>

### Widgets

- ``Button``
- ``HorizontalSingleBarChart``
- ``ControllerArea``
- <doc:Button_widget>
- <doc:HorizontalSingleBarChart_widget>
- <doc:ControllerArea_widget>
- <doc:Node_widget>

### Layout widgets
Expand Down
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# HorizontalSingleBarChart

## overview

## Topics

### Widget type

- ``HorizontalSingleBarChart``

### modifiers

- ``ModifiableWidget/position(_:)``
- ``ModifiableWidget/color(_:)``
- ``ModifiableWidget/width(_:)``
- ``ModifiableWidget/length(_:)``
- ``ModifiableWidget/alignment(_:)``
- ``ModifiableWidget/backgroundColor(_:)``
2 changes: 2 additions & 0 deletions Sources/GameWidget/GameWidget.docc/Node_widget.md
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- ``ModifiableWidget/scale(_:)``
- ``ModifiableWidget/xScale(_:)``
- ``ModifiableWidget/yScale(_:)``
- ``ModifiableWidget/zPosition(_:)``
- ``Position``
- ``ZRotation``
- ``Scale``
- ``XScale``
- ``YScale``
- ``ZPosition``
52 changes: 52 additions & 0 deletions Sources/GameWidget/GameWidget.docc/WidgetUsage.md
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# Widget の基本的な使い方

## DEMO

```swift
let button = Button(.init("test"))
.modifiable
.color(.green)
.position(CGPoint(x: 1, y: 1))
.text("test_2")
.zPosition(1)
.actionType(.alpha)
.node()
```

## Create node instance

Widget から SKNode サブクラスインスタンスを作成するには, Widget ととして定義された構造体から実行できる `node()` を使用します.

```swift
let button = Button(.init("test"))
.node()
```

## Modify widget

Widget はビルダーパターンでレイアウトを編集するインターフェースを提供します. まずは Widget の ``Widget/modifiable-swift.property`` を呼び出しましょう.

```swift
// 1
let button = Button(.init("test"))
.modifiable
```

すると, その下の行からこの `Button` にメソッドチェーンをつなげることができるようになります.

```swift
let button = Button(.init("test"))
.modifiable
.color(.green)
.position(CGPoint(x: 1, y: 1))
```

最後に, `node()` でノードインスタンスを作成してみると, 座標や色が変化しているかと思います.

```swift
let button = Button(.init("test"))
.modifiable
.color(.green)
.position(CGPoint(x: 1, y: 1))
.node()
```