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zoom() does not appear to work correctly either in 3.1 or 3.2
In 3.1, I couldn't get it to work at all. In 3.2, it is VERY slow (i.e. a few minutes for 100%). In either case, it makes the screen go all wonky for a few minutes while doing its thing. Is zoom() supposed to be temporary? I thought it would be permanent. For instance, I was hoping to use zoom() to avoid drawing smaller sprites for a world map, but evidently it zooms in and then right back. Also, can zoom not be used to zoom out?
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