Get it from NuGet:
| Supported platforms |
|---|
| ✔️ Android |
| ✔️ iOS |
| ✔️ Windows |
| ✔️ MacCatalyst |
Requirements: .NET 9+
- Install the NuGet package in your .NET MAUI project:
dotnet add package Sharpnado.Maui.Shadows- In your
MauiProgram.cs, register Sharpnado.Shadows handlers:
using Sharpnado.Shades;
public static class MauiProgram
{
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp<App>()
.ConfigureFonts(fonts =>
{
fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular");
})
.UseSharpnadoShadows(loggerEnable: false); // Add this line
return builder.Build();
}
}That's it! No platform-specific initialization required. The handlers are automatically registered for all platforms.
Add as many custom shadows as you like to any .NET MAUI view (Android, iOS, Windows, MacCatalyst).
- You can specify each shadow
Color,Opacity,BlurRadius, andOffset - Android: Choose between
GpuorStackBlurrendering with the newBlurTypeproperty - Simply implement
Neumorphismdesign patterns - You can add one shadow, 3 shadows, 99 shadows, to any
.NET MAUIelement - Animate any of these properties and make the shadows dance around your elements
- Pure
.NET MAUIimplementation with no external dependencies (except ThomasLevesque.WeakEvent)
Rendering Shadows is GPU/CPU intensive (especially on Android with StackBlur).
Using .NET MAUI animation API with shadows is totally fine: it won't recreate the Shadows bitmaps.
However, animating the color, blur, opacity or size of a Shade, will result in creating multiple bitmaps on Android.
Therefore if you want to animate the size of a view which is using Shadows, you should "disable" the shadows during the animation.
Tip: On Android, prefer BlurType="Gpu" for better performance when animating views.
<sh:Shadows x:Name="MyViewShadows"
CornerRadius="30"
Shades="{sh:SingleShade Offset='0, 10',
Opacity=0.7,
Color=Violet}">
<mine:SuperCustomView x:Name="MyView" />
</sh:Shadows>private async Task MyViewTotallyFineAnimations()
{
// Nothing to disable here
await MyView.RotateXTo(90);
await MyView.ScaleTo(2);
await MyView.RotateXTo(0);
await MyView.ScaleTo(1);
}
private async Task MyViewNeedsDisableShadowsAnimation()
{
var shades = MyViewShadows.Shades;
// Disabling shadows
MyViewShadows.Shades = new List<Shades>();
await MyView.AnimateWidthRequestAsync();
// Restoring shadows
MyViewShadows.Shades = shades;
}Shadows has been developed with modularity in mind, making it really easy to integrate into your own .NET MAUI components.
Shadows is a container for any .NET MAUI view.
Just wrap your view in it and start adding shadows:
XAML
<sh:Shadows x:Name="CatShadows"
HorizontalOptions="Center"
VerticalOptions="Center"
CornerRadius="10">
<sh:Shadows.Shades>
<sh:ImmutableShades>
<sh:Shade BlurRadius="10"
Opacity="0.5"
Offset="-10,-10"
Color="#FE99FE" />
<sh:Shade BlurRadius="10"
Opacity="0.5"
Offset="10,10"
Color="#00B0FB" />
</sh:ImmutableShades>
</sh:Shadows.Shades>
<Frame WidthRequest="80"
Padding="10"
BackgroundColor="White"
CornerRadius="10">
<Image Source="{images:ImageResource nyan_cat.png}" />
</Frame>
</sh:Shadows>OUTPUT
Thanks to the CornerRadius property you can match your target corner to achieve a perfect shadow.
For example, you can add a shadow to a rounded button:
XAML
<sh:Shadows CornerRadius="30"
HorizontalOptions="Center"
VerticalOptions="Center"
Shades="{sh:SingleShade Offset='0, 10',
Opacity=0.7,
Color=Violet}">
<ImageButton WidthRequest="60"
HeightRequest="60"
Padding="20"
BackgroundColor="Violet"
CornerRadius="30"
Source="{StaticResource IconPlusWhite}" />
</sh:Shadows>OUTPUT
You can use several type of IEnumerable<Shade>:
This is what you want to use most of the time.
All the different IMarkupExtension like ImmutableShades, NeumorphismShades, SingleShade, return a ReadOnlyCollection<Shade>.
If you use a ReadOnlyCollection<Shade>, all shades will be cloned to be sure the immutability is respected.
It means, you can specify shades as static objects in your ResourceDictionary, it won't create any leak or view hierarchy issues.
<ResourceDictionary xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:sh="clr-namespace:Sharpnado.Shades;assembly=Sharpnado.Maui.Shadows">
<sh:SingleShade x:Key="ShadowTop"
BlurRadius="6"
Opacity="0.15"
Offset="0,-8"
Color="{StaticResource ShadowsColor}" />
<sh:SingleShade x:Key="ShadowBottom"
BlurRadius="6"
Opacity="0.1"
Offset="0,5"
Color="{StaticResource ShadowsColor}" />
<sh:SingleShade x:Key="ShadowAccentBottom"
BlurRadius="6"
Opacity="0.4"
Offset="0,4"
Color="{StaticResource AccentColor}" />
<sh:ImmutableShades x:Key="ShadowNone" />
<sh:NeumorphismShades x:Key="ShadowNeumorphism" />
<sh:NeumorphismShades x:Key="ShadowThinNeumorphism"
LowerOffset="8, 6"
UpperOffset="-8,-6" />
</ResourceDictionary>Only if you want to dynamically add or remove shade during the view lifetime.
If you want to modify a shade property during the view lifetime.
IMPORTANT: if you don't use a ReadOnlyCollection<Shade> please be sure to declare your Shade as transient.
It means you should declare a new instance of Shade for each Shadows views. For example, in code-behind with new Shade(), or in xaml with Shades property.
Just don't reference static instances of shade from ResourceDictionary with StaticResource references, or even in a C# class.
The Shadows component has only 2 properties:
int CornerRadiuswhich should be equal to the component's child viewCornerRadiusto achieve a good shadow effect,IEnumerable<Shade> Shadeswhich is the enumeration of all the shades this shadow is made of.
A shade is what you could call a "sub-shadow".
Each shade has 4 properties:
Point Offset: the offset of the shadeColor Color: the color of the shadedouble Opacity: the opacity of the shadedouble BlurRadius: the amount of blur your want for this shade
Logo.xaml
<?xml version="1.0" encoding="UTF-8" ?>
<sh:Shadows x:Class="ShadowsSample.Views.Logo"
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:sh="clr-namespace:Sharpnado.Shades;assembly=Sharpnado.Maui.Shadows"
VerticalOptions="Center"
CornerRadius="3">
<sh:Shadows.Shades>
<sh:ImmutableShades>
<sh:Shade BlurRadius="10"
Opacity="1"
Offset="-15,-15"
Color="Yellow" />
<sh:Shade BlurRadius="10"
Opacity="1"
Offset="15,15"
Color="Yellow" />
<sh:Shade BlurRadius="10"
Opacity="1"
Offset="-15,15"
Color="Violet" />
<sh:Shade BlurRadius="10"
Opacity="1"
Offset="15,-15"
Color="Violet" />
<sh:Shade BlurRadius="5"
Opacity="1"
Offset="-5,-5"
Color="DeepSkyBlue" />
<sh:Shade BlurRadius="5"
Opacity="1"
Offset="5,5"
Color="DeepSkyBlue" />
<sh:Shade BlurRadius="5"
Opacity="1"
Offset="0,0"
Color="White" />
</sh:ImmutableShades>
</sh:Shadows.Shades>
<Label Style="{StaticResource TextHuge}"
FontFamily="{StaticResource FontKarmatic}"
Text="Shadows" />
</sh:Shadows>OUTPUT
To have a nice Neumorphism effect we need to choose a background color.
I found that #F0F0F3 was quite good, so I will stick to it for our content and our page background color.
Since Neumorphism implementation is made of 2 shadows, one bright at the top left, one dark at the bottom right, achieving a Neumorphism style with Shadows for all the views is really easy:
<Style ApplyToDerivedTypes="True" TargetType="sh:Shadows">
<Setter Property="CornerRadius" Value="10" />
<Setter Property="Shades">
<sh:ImmutableShades>
<sh:Shade BlurRadius="10"
Opacity="1"
Offset="-10,-10"
Color="White" />
<sh:Shade BlurRadius="10"
Opacity="1"
Offset="6, 6"
Color="#19000000" />
</sh:ImmutableShades>
</Setter>
</Style>If you want to add Neumorphism to specific elements a NeumorphismShades markup extension will help you with that:
XAML
<sh:Shadows Grid.Row="1"
Grid.Column="0"
HorizontalOptions="Center"
VerticalOptions="Center"
CornerRadius="40"
Shades="{sh:NeumorphismShades}">
<ImageButton WidthRequest="60"
HeightRequest="60"
Padding="20"
BackgroundColor="#F0F0F3"
CornerRadius="30"
Source="{StaticResource IconPlusGray}" />
</sh:Shadows>
<sh:Shadows Grid.Row="1"
Grid.Column="1"
HorizontalOptions="Center"
VerticalOptions="Center"
CornerRadius="10"
Shades="{sh:NeumorphismShades}">
<Button Style="{StaticResource TextHeadline}"
WidthRequest="120"
HeightRequest="60"
BackgroundColor="#F0F0F3"
CornerRadius="10"
Text="Reset"
TextColor="Gray" />
</sh:Shadows>OUTPUT
One last thing: all properties of a Shade are animatable.
You can achieve nice effects thinking outside the box!
Have a look at the BeCreative.xaml file and its code-behind.
To have a better control of your shades, Shadows provides 2 kinds of MarkupExtension:
- One immutable collection of shades:
ImmutableShades(readonly type) - One mutable collection:
ShadeStack(observable collection type)
Use the first one if the shade collection will not change and the second one if you want to dynamically add or remove shades.
Dynamic shades starting with 0 shade.
<sh:Shadows HorizontalOptions="Center"
VerticalOptions="Center"
CornerRadius="10">
<sh:Shadows.Shades>
<sh:ShadeStack />
</sh:Shadows.Shades>
<Frame WidthRequest="80"
Padding="10"
BackgroundColor="White"
CornerRadius="10">
<Image Source="{images:ImageResource nyan_cat.png}" />
</Frame>
</sh:Shadows>You can also use the SingleShade markup extension if you just have one shadow.
It will remove some xaml elements:
<sh:Shadows CornerRadius="30"
HorizontalOptions="Center"
VerticalOptions="Center"
Shades="{sh:SingleShade Offset='0, 10',
Opacity=0.7,
Color=Violet}">
<ImageButton WidthRequest="60"
HeightRequest="60"
Padding="20"
BackgroundColor="Violet"
CornerRadius="30"
Source="{StaticResource IconPlusWhite}" />
</sh:Shadows>Starting with version 2.0.0, you can choose between two blur rendering algorithms on Android:
<sh:Shadows CornerRadius="10"
AndroidBlurType="Gpu"
Shades="{sh:SingleShade BlurRadius=10, Opacity=0.5, Offset='5,5', Color=Black}">
<!-- Your content -->
</sh:Shadows>Gpu(Default): Uses GPU-accelerated rendering with RenderScript/RenderEffect. Best performance for most cases.StackBlur: Pure CPU-based StackBlur algorithm. Use when GPU rendering has issues on specific devices.
- On Android, shadows use GPU acceleration by default (
RenderScript/RenderEffect). Bitmaps are cached in a globalBitmapCache. For a particular color, size and blur, you will only have one instance alive. The newBlurTypeproperty lets you choose between GPU and CPU rendering. - On iOS and MacCatalyst, a
Shadeis implemented with nativeCALayershadows with hardware acceleration. - On Windows,
Shadeis implemented with WinUI 3SpriteVisualdrop shadows using the Composition API.
If you need Xamarin.Forms support, please use version 1.x of the package (Sharpnado.Shadows).
Version 2.0+ is exclusively for .NET MAUI.






