A Rust implementation of the Game of Life. This code was written for the Rust Meetup in Milan of 19/02/2020, and then readapted to compile and run.
- Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.
- Any live cell with more than three live neighbours dies, as if by overcrowding.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any dead cell with exactly three live neighbours becomes a live cell.
- We use the GOL Builder from Michele D'Amico.
- I convinced my teammates to implement the rules using a 2D convolution.