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Redesign tests in test_play_for.cpp (#17)
* Redesigned tests to be more deterministic and running faster * Fixed bug in `play_for()` flow when replaying in loop or multiple times from the same player instance. Signed-off-by: Michael Orlov <michael.orlov@apex.ai> Signed-off-by: Geoffrey Biggs <gbiggs@killbots.net>
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