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Description
Hey,
I am trying to host multiple servers and taking advantage of the same game binaries.. So my plan is to have different CounterStrikeSharp folder per game server:
- CWTG:
addons/css_cwtg/bin/linuxsteamrt64/counterstrikesharp - Public:
addons/css_pub/bin/linuxsteamrt64/counterstrikesharp - DeadMatch:
addons/css_dm/bin/linuxsteamrt64/counterstrikesharp
The way I am trying to achieve is via separate metamod.ini file per server which is configured as a server starting parameter mm_pluginsfile addons/metamod/cwtg.ini
addons folder:
metamod folder:
metamod file of cwtg.ini
;If your plugin came with a .vdf file, you do not need to use this file.
;
;List one plugin per line. Each line should contain the path to the plugin's binary.
;Any line starting with a ';' character is a comment line, and is ignored.
;
;You do not need to include the _i486.so or .dll part of the file name. Example:
; addons/sourcemod/bin/sourcemod_mm
;You may also put an alias in front of the file, for example:
; sm addons/sourcemod/bin/sourcemod_mm
;Will allow you to use "meta load sm" from the console.
;
;********* LIST PLUGINS BELOW ***********
cwtg addons/css_cwtg/bin/linuxsteamrt64/counterstrikesharp
meta list
meta list
Listing 1 plugin:
[01] <FAILED>
Error message from logs:
[13:29:31.785] CSSharp: Could not read '/srv/cs2/serverfiles/game/csgo/addons/counterstrikesharp/configs/core'. Error: CoreConfig file not found.
Dont understand why it is looking into addons/counterstrikesharp folder if metamod specifically says addons/css_cwtg??
Thanks for the help!
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