Minimal setup: Metamod:Source 2.0.0-dev+1374, CounterStrikeSharp v1.0.347 (commit b07acd9), no 3rd-party CS# plugins. MultiAddonManager and all CS# plugins were removed – only the CSSharp core is loaded.
When loading de_dust2 the server starts, then on the automatic changelevel "de_dust2" I get:
SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
and right after that the launch script prints Segmentation fault and the process dies.
If I completely remove CounterStrikeSharp (keep only Metamod), the server runs fine with the same settings.
It looks like the latest CS2 update broke some gamesystem definitions / signatures used by CSSharp. Is this a known issue and is there a fixed build/branch I should try? I can provide full startup logs if needed.