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Pipeline are not higlighted correctly on ingredient edges #8

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@rockfactory

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@rockfactory

We need to support pipelines, I'll leave my notes here

  • We need to replicate the docs parsing & logic done for belts but for pipes
  • Something like this: https://github.com/rockfactory/satisfactory-logistics/blob/main/scripts/parsers/parseBuildings.ts#L109
  • So the first thing is to parse the pipelines from game data (assets/docs-en.json); the "NativeClass" we are interested in is FGBuildablePipeline.
    • The important parameter is mFlowLimit (/s, we need /min)
  • We could add a parsePipe function after the parseBelt we have now
  • We need to add a new game settings maxPipeline, very similar to maxBelt
  • About the images: there is the guide on how to generate them, but I can generate it even after the PR is ready. They are not needed

Once we have this, it should be pretty straightforward to use the maxPipeline setting in IngredientEdge

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