Closed
Description
We need to support pipelines, I'll leave my notes here
- We need to replicate the docs parsing & logic done for belts but for pipes
- Something like this: https://github.com/rockfactory/satisfactory-logistics/blob/main/scripts/parsers/parseBuildings.ts#L109
- So the first thing is to parse the pipelines from game data (
assets/docs-en.json
); the "NativeClass" we are interested in isFGBuildablePipeline
.- The important parameter is
mFlowLimit
(/s, we need /min)
- The important parameter is
- We could add a
parsePipe
function after theparseBelt
we have now - We need to add a new game settings
maxPipeline
, very similar tomaxBelt
- About the images: there is the guide on how to generate them, but I can generate it even after the PR is ready. They are not needed
Once we have this, it should be pretty straightforward to use the maxPipeline
setting in IngredientEdge