⭐   the project to show your appreciation. 
This package is a thin wrapper over the Pool provided by the sync package. The Pool is an essential package to obtain maximum performance. It does so by reducing memory allocations.
- Invalidate an item from the Pool (so it never gets used again)
 - Set a maximum number of items for the Pool (Limit pool growth)
 - Return the number of items in the pool (idle and in-use)
 - Designed for concurrency
 - Fully Generic
 
If you frequently allocate many objects of the same type and you want to save some memory allocation and garbage allocation overhead — @jrv
Read How did I improve latency by 700% using sync.Pool
import "github.com/rocketlaunchr/go-pool"
type X struct {}
pool := pool.New(func() *X {
  return &X{}
}, 5) // maximum of 5 items can be borrowed at a time
borrowed := pool.Borrow()
defer borrowed.Return()
// Use item here or mark as invalid
x := borrowed.Item() // Use Item of type: *X
borrowed.MarkAsInvalid()- awesome-svelte - Resources for killing react
 - dataframe-go - Statistics and data manipulation
 - dbq - Zero boilerplate database operations for Go
 - electron-alert - SweetAlert2 for Electron Applications
 - google-search - Scrape google search results
 - igo - A Go transpiler with cool new syntax such as fordefer (defer for for-loops)
 - mysql-go - Properly cancel slow MySQL queries
 - react - Build front end applications using Go
 - remember-go - Cache slow database queries
 - testing-go - Testing framework for unit testing
 
- Renee French (gopher)
 - Samuel Jirénius (illustration)
 
