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bubbliiiing / diffusers
Forked from huggingface/diffusers🤗 Diffusers: State-of-the-art diffusion models for image, video, and audio generation in PyTorch and FLAX.
📹 A more flexible framework that can generate videos at any resolution and creates videos from images.
Taming Transformers for High-Resolution Image Synthesis
High-Resolution Image Synthesis with Latent Diffusion Models
Stable Diffusion web UI
Marching Cubes (ambiguity resolved) implemented in C++
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
C++ version the delaunay triangulation
Production-ready YOLO8 Segmentation deployment with TensorRT and ONNX support for CPU/GPU, including AI model integration guidance for Unitlab Annotate.
Offical implementation of "RealNet: A Feature Selection Network with Realistic Synthetic Anomaly for Anomaly Detection (CVPR 2024)"
A collection of resources and papers on Diffusion Models
Implement of Philip J. Schneider's "An Algorithm for Automatically Fitting Digitized Curves". Adaptively fit a set of 2D points with one or more cubic Bezier curves.
Detection and Classification of defects present on Printed Circuits Boards (PCBs)
Paper list and datasets for industrial image anomaly/defect detection (updating). 工业异常/瑕疵检测论文及数据集检索库(持续更新)。
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Demonstrative implementation of a 3D reconstruction and automatic segmentation routine in Python which can be applied to SEM image sequences of particle-like specimens. The image sequences can be a…
Custom C++ implementation of deep learning based OCR
This repository contains a guide and example code on Optical Character Recognition (OCR).
[SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
Instant neural graphics primitives: lightning fast NeRF and more
Code Notes (in Chinese) for 3D Gaussian Splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"