A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.
- Ball physics
- Car aerial control and physics
- Acceleration and braking
- Single jump
- Sticky forces
- Unity ML agents integration
- Car ball interaction
- Dodges and second jump
- Stabilizing moment near the ground
- lateral friction model as in the game (ratio between Vx/Vy)