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RoboLeague

A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.

Completed features (identical as in the game):

  • Ball physics
  • Car aerial control and physics
  • Acceleration and braking
  • Single jump
  • Sticky forces

Videos:

TODO:

  • Unity ML agents integration
  • Car ball interaction
  • Dodges and second jump
  • Stabilizing moment near the ground
  • lateral friction model as in the game (ratio between Vx/Vy)

Useful reading (in random order):