This is a C# script for the Unity game engine that optimizes performance by controlling the activation and deactivation of a group of GameObject
items in a scene based on the player's proximity to the volume.
To use this script, follow these steps:
- Add the
OptimizationVolume
script to aGameObject
in your scene. - Create a trigger
Collider
component on the sameGameObject
and position it where you want the volume to be. - Set the
items
array in theOptimizationVolume
script to contain theGameObject
items that you want to control.
When the player enters the trigger volume of the OptimizationVolume
object, all the items in the items
array will be activated. When the player exits the trigger volume, all the items in the items
array will be deactivated.
The script has the following public field:
public GameObject[] items
: An array ofGameObject
items that will be controlled by the volume.
The script has the following private methods:
-
private void Awake()
: A Unity method called when the script instance is being loaded. It disables theMeshRenderer
component of theOptimizationVolume
object to hide it in the scene and sets all the items in theitems
array to inactive by default using theSetItems
method. -
private IEnumerator Start()
: A Unity coroutine method called when the script is started. It waits for 2 seconds before enabling theCollider
component of theOptimizationVolume
object to prevent clipping issues and sets theactivated
boolean value to true. -
private void OnTriggerEnter(Collider other)
: A Unity method called when a collider enters the trigger volume of theOptimizationVolume
object. If the entering collider is tagged as "Player" and the volume is activated, it activates all the items in theitems
array using theSetItems
method. -
private void OnTriggerExit(Collider other)
: A Unity method called when a collider exits the trigger volume of theOptimizationVolume
object. If the exiting collider is tagged as "Player", it deactivates all the items in theitems
array using theSetItems
method. -
private void SetItems(bool active)
: A private method that sets the active state of all theGameObject
items in theitems
array to the specifiedactive
state.
This script is licensed under the MIT License. See the LICENSE file for details.