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…EFFECTs
effects.h: create three new entry points. Bump Hexagon Ring.
Picasso3in1.h: zero used FP tables. Don't use custom drawPixelXYF,
drawPixelXY, DrawLine, DrawLineF: use common versions in g().
* Add, use custom entry poins for each of the three major effects - the
passed argument is the number of circles/lines/swoops within each effect
as noted internally in Scale.
* Add JSON jibberizers.
* Let draw() reclibrarte tables when it sees scale change.
effects.cpp: use new entry points.
Fixes#6
Slow it down.
Add multiple ctor entry points, per #17
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