Problem with Spanish locale (I think) #23
Description
I'm getting errors after connecting the server. I think the problem is that my Windows machine uses "," instead of "." for decimals.
Screens keep always showing "Listeing for connections".
Starting Server ...
... Done!
Listening for Clients on 192.168.0.101
... Connected!
Message : CPU_GPU_MODELS!! AMD Ryzen 7 2700 Eight-Core Processor :: NVIDIA GeForce GTX 1060 3GB ::
Message : PC_DATA!!CPU_TEMP<>36,25::CPU_FAN<>1142,132::TOTAL_VRAM<>3072::GPU_TEMP<>25::GPU_FAN<>999::CPU_LOAD<>6,718755::USED_VRAM<>837,543::GPU_LOAD<>10::
B
Starting Server ...
... Done!
Listening for Clients on 192.168.0.101
Exception in thread "JavaFX Application Thread" java.lang.NumberFormatException: For input string: "36,25"
at java.base/jdk.internal.math.FloatingDecimal.readJavaFormatString(Unknown Source)
at java.base/jdk.internal.math.FloatingDecimal.parseDouble(Unknown Source)
at java.base/java.lang.Double.parseDouble(Unknown Source)
at PCHWRMServer.monitor.lambda$dataReceived$3(monitor.java:158)
at javafx.graphics/com.sun.javafx.application.PlatformImpl.lambda$runLater$10(Unknown Source)
at java.base/java.security.AccessController.doPrivileged(Unknown Source)
at javafx.graphics/com.sun.javafx.application.PlatformImpl.lambda$runLater$11(Unknown Source)
at javafx.graphics/com.sun.glass.ui.monocle.RunnableProcessor.runLoop(Unknown Source)
at javafx.graphics/com.sun.glass.ui.monocle.RunnableProcessor.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
max rectangle texture cell size = 62
wrap rectangle texture = 2 x 2
ES2ResourceFactory: Prism - createStockShader: AlphaTexture_Color.frag
ES2ResourceFactory: Prism - createStockShader: Texture_Color.frag
ES2ResourceFactory: Prism - createStockShader: FillRoundRect_Color.frag
new alphas with length = 4096
ES2ResourceFactory: Prism - createStockShader: Solid_TextureRGB.frag
new alphas with length = 36864
ES2ResourceFactory: Prism - createStockShader: AlphaOne_Color.frag
ES2ResourceFactory: Prism - createStockShader: DrawRoundRect_Color.frag
ES2ResourceFactory: Prism - createStockShader: FillCircle_Color.frag
ES2ResourceFactory: Prism - createStockShader: DrawCircle_Color.frag
new alphas with length = 49152